diff options
Diffstat (limited to 'src/server/game/Quests/QuestDef.cpp')
-rw-r--r-- | src/server/game/Quests/QuestDef.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp index e3d39cef7a9..2feff84a03d 100644 --- a/src/server/game/Quests/QuestDef.cpp +++ b/src/server/game/Quests/QuestDef.cpp @@ -521,7 +521,7 @@ void Quest::BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player uint32 Quest::GetRewMoneyMaxLevel() const { // If Quest has flag to not give money on max level, it's 0 - if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP)) + if (HasFlag(QUEST_FLAGS_NO_MONEY_FOR_XP)) return 0; // Else, return the rewarded copper sum modified by the rate @@ -533,9 +533,9 @@ bool Quest::IsAutoAccept() const return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) && HasFlag(QUEST_FLAGS_AUTO_ACCEPT); } -bool Quest::IsAutoComplete() const +bool Quest::IsTurnIn() const { - return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) && _type == QUEST_TYPE_AUTOCOMPLETE; + return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) && _type == QUEST_TYPE_TURNIN; } bool Quest::IsRaidQuest(Difficulty difficulty) const @@ -552,7 +552,7 @@ bool Quest::IsRaidQuest(Difficulty difficulty) const break; } - if ((_flags & QUEST_FLAGS_RAID) != 0) + if ((_flags & QUEST_FLAGS_RAID_GROUP_OK) != 0) return true; return false; @@ -654,7 +654,7 @@ WorldPacket Quest::BuildQueryData(LocaleConstant loc, Player* player) const response.Info.RewardXPDifficulty = GetXPDifficulty(); response.Info.RewardXPMultiplier = GetXPMultiplier(); - if (!HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) + if (!HasFlag(QUEST_FLAGS_HIDE_REWARD)) response.Info.RewardMoney = player ? player->GetQuestMoneyReward(this) : GetMaxMoneyReward(); response.Info.RewardMoneyDifficulty = GetRewMoneyDifficulty(); @@ -697,7 +697,7 @@ WorldPacket Quest::BuildQueryData(LocaleConstant loc, Player* player) const response.Info.ItemDropQuantity[i] = ItemDropQuantity[i]; } - if (!HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) + if (!HasFlag(QUEST_FLAGS_HIDE_REWARD)) { for (uint8 i = 0; i < QUEST_REWARD_ITEM_COUNT; ++i) { |