diff options
Diffstat (limited to 'src/server/game/Quests/QuestDef.cpp')
-rw-r--r-- | src/server/game/Quests/QuestDef.cpp | 229 |
1 files changed, 169 insertions, 60 deletions
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp index 3fefa812489..8d4f3b42e72 100644 --- a/src/server/game/Quests/QuestDef.cpp +++ b/src/server/game/Quests/QuestDef.cpp @@ -19,20 +19,21 @@ #include "QuestDef.h" #include "Player.h" #include "World.h" +#include "ObjectMgr.h" Quest::Quest(Field* questRecord) { Id = questRecord[0].GetUInt32(); Method = questRecord[1].GetUInt8(); Level = questRecord[2].GetInt16(); - MinLevel = questRecord[3].GetUInt8(); - MaxLevel = questRecord[4].GetUInt8(); + MinLevel = uint32(questRecord[3].GetInt16()); + MaxLevel = uint32(questRecord[4].GetInt16()); ZoneOrSort = questRecord[5].GetInt16(); Type = questRecord[6].GetUInt16(); SuggestedPlayers = questRecord[7].GetUInt8(); LimitTime = questRecord[8].GetUInt32(); RequiredClasses = questRecord[9].GetUInt16(); - RequiredRaces = questRecord[10].GetUInt16(); + RequiredRaces = questRecord[10].GetUInt32(); RequiredSkillId = questRecord[11].GetUInt16(); RequiredSkillPoints = questRecord[12].GetUInt16(); RequiredFactionId1 = questRecord[13].GetUInt16(); @@ -60,112 +61,147 @@ Quest::Quest(Field* questRecord) SourceItemIdCount = questRecord[35].GetUInt8(); SourceSpellid = questRecord[36].GetUInt32(); Flags = questRecord[37].GetUInt32(); - uint32 SpecialFlags = questRecord[38].GetUInt8(); - RewardTitleId = questRecord[39].GetUInt8(); - RequiredPlayerKills = questRecord[40].GetUInt8(); - RewardTalents = questRecord[41].GetUInt8(); - RewardArenaPoints = questRecord[42].GetUInt16(); + SpecialFlags = questRecord[38].GetUInt8(); + MinimapTargetMark = questRecord[39].GetUInt8(); + RewardTitleId = questRecord[40].GetUInt8(); + RequiredPlayerKills = questRecord[41].GetUInt8(); + RewardTalents = questRecord[42].GetUInt8(); + RewardArenaPoints = questRecord[43].GetUInt16(); + RewardSkillId = questRecord[44].GetUInt16(); + RewardSkillPoints = questRecord[45].GetUInt8(); + RewardReputationMask = questRecord[46].GetUInt8(); + QuestGiverPortrait = questRecord[47].GetUInt32(); + QuestTurnInPortrait = questRecord[48].GetUInt32(); for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) - RewardItemId[i] = questRecord[43+i].GetUInt32(); + RewardItemId[i] = questRecord[49+i].GetUInt32(); for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) - RewardItemIdCount[i] = questRecord[47+i].GetUInt16(); + RewardItemIdCount[i] = questRecord[53+i].GetUInt16(); for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) - RewardChoiceItemId[i] = questRecord[51+i].GetUInt32(); + RewardChoiceItemId[i] = questRecord[57+i].GetUInt32(); for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) - RewardChoiceItemCount[i] = questRecord[57+i].GetUInt16(); + RewardChoiceItemCount[i] = questRecord[63+i].GetUInt16(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) - RewardFactionId[i] = questRecord[63+i].GetUInt16(); + RewardFactionId[i] = questRecord[69+i].GetUInt16(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) - RewardFactionValueId[i] = questRecord[68+i].GetInt32(); + RewardFactionValueId[i] = questRecord[74+i].GetInt32(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) - RewardFactionValueIdOverride[i] = questRecord[73+i].GetInt32(); - - PointMapId = questRecord[78].GetUInt16(); - PointX = questRecord[79].GetFloat(); - PointY = questRecord[80].GetFloat(); - PointOption = questRecord[81].GetUInt32(); - Title = questRecord[82].GetString(); - Objectives = questRecord[83].GetString(); - Details = questRecord[84].GetString(); - EndText = questRecord[85].GetString(); - OfferRewardText = questRecord[86].GetString(); - RequestItemsText = questRecord[87].GetString(); - CompletedText = questRecord[88].GetString(); + RewardFactionValueIdOverride[i] = questRecord[79+i].GetInt32(); + + PointMapId = questRecord[84].GetUInt16(); + PointX = questRecord[85].GetFloat(); + PointY = questRecord[86].GetFloat(); + PointOption = questRecord[87].GetUInt32(); + Title = questRecord[88].GetString(); + Objectives = questRecord[89].GetString(); + Details = questRecord[90].GetString(); + EndText = questRecord[91].GetString(); + CompletedText = questRecord[92].GetString(); + OfferRewardText = questRecord[93].GetString(); + RequestItemsText = questRecord[94].GetString(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - RequiredNpcOrGo[i] = questRecord[89+i].GetInt32(); + RequiredNpcOrGo[i] = questRecord[95+i].GetInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - RequiredNpcOrGoCount[i] = questRecord[93+i].GetUInt16(); + RequiredNpcOrGoCount[i] = questRecord[99+i].GetUInt16(); for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) - RequiredSourceItemId[i] = questRecord[97+i].GetUInt32(); + RequiredSourceItemId[i] = questRecord[103+i].GetUInt32(); for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) - RequiredSourceItemCount[i] = questRecord[101+i].GetUInt16(); + RequiredSourceItemCount[i] = questRecord[107+i].GetUInt16(); for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) - RequiredItemId[i] = questRecord[105+i].GetUInt32(); + RequiredItemId[i] = questRecord[111+i].GetUInt32(); for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) - RequiredItemCount[i] = questRecord[111+i].GetUInt16(); + RequiredItemCount[i] = questRecord[117+i].GetUInt16(); - for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - RequiredSpellCast[i] = questRecord[117+i].GetUInt32(); + RequiredSpell = questRecord[123].GetUInt32(); - // int8 Unknown0 = questRecord[121].GetUInt8(); + for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) // To be removed + RequiredSpellCast[i] = questRecord[124+i].GetUInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - ObjectiveText[i] = questRecord[122+i].GetString(); + ObjectiveText[i] = questRecord[128+i].GetString(); + + for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) + RewardCurrencyId[i] = questRecord[132+i].GetUInt16(); + + for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) + RewardCurrencyCount[i] = questRecord[136+i].GetUInt8(); + + for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i) + RequiredCurrencyId[i] = questRecord[140+i].GetUInt16(); + + for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i) + RequiredCurrencyCount[i] = questRecord[144+i].GetUInt8(); + + QuestGiverTextWindow = questRecord[148].GetString(); + QuestGiverTargetName = questRecord[149].GetString(); + QuestTurnTextWindow = questRecord[150].GetString(); + QuestTurnTargetName = questRecord[151].GetString(); + SoundAccept = questRecord[152].GetUInt16(); + SoundTurnIn = questRecord[153].GetUInt16(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) - DetailsEmote[i] = questRecord[126+i].GetUInt16(); + DetailsEmote[i] = questRecord[154+i].GetUInt16(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) - DetailsEmoteDelay[i] = questRecord[130+i].GetUInt32(); + DetailsEmoteDelay[i] = questRecord[158+i].GetUInt32(); - EmoteOnIncomplete = questRecord[134].GetUInt16(); - EmoteOnComplete = questRecord[135].GetUInt16(); + EmoteOnIncomplete = questRecord[162].GetUInt16(); + EmoteOnComplete = questRecord[163].GetUInt16(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) - OfferRewardEmote[i] = questRecord[136+i].GetInt16(); + OfferRewardEmote[i] = questRecord[164+i].GetInt16(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) - OfferRewardEmoteDelay[i] = questRecord[140+i].GetInt32(); + OfferRewardEmoteDelay[i] = questRecord[168+i].GetInt32(); - //int32 WDBVerified = questRecord[144].GetInt32(); + // int32 WDBVerified = questRecord[172].GetInt32(); - Flags |= SpecialFlags << 20; - if (Flags & QUEST_TRINITY_FLAGS_AUTO_ACCEPT) + if (SpecialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT) Flags |= QUEST_FLAGS_AUTO_ACCEPT; - m_reqitemscount = 0; - m_reqCreatureOrGOcount = 0; - m_rewitemscount = 0; - m_rewchoiceitemscount = 0; + m_reqItemsCount = 0; + m_reqNpcOrGoCount = 0; + m_rewItemsCount = 0; + m_rewChoiceItemsCount = 0; + m_rewCurrencyCount = 0; + m_reqCurrencyCount = 0; - for (int i=0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) + for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) if (RequiredItemId[i]) - ++m_reqitemscount; + ++m_reqItemsCount; - for (int i=0; i < QUEST_OBJECTIVES_COUNT; ++i) + for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) if (RequiredNpcOrGo[i]) - ++m_reqCreatureOrGOcount; + ++m_reqNpcOrGoCount; - for (int i=0; i < QUEST_REWARDS_COUNT; ++i) + for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) if (RewardItemId[i]) - ++m_rewitemscount; + ++m_rewItemsCount; - for (int i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i) + for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) if (RewardChoiceItemId[i]) - ++m_rewchoiceitemscount; + ++m_rewChoiceItemsCount; + + for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) + if (RewardCurrencyId[i]) + ++m_rewCurrencyCount; + + for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i) + if (RequiredCurrencyId[i]) + ++m_reqCurrencyCount; + } uint32 Quest::XPValue(Player* player) const @@ -207,6 +243,79 @@ int32 Quest::GetRewOrReqMoney() const return int32(RewardOrRequiredMoney * sWorld->getRate(RATE_DROP_MONEY)); } +void Quest::BuildExtraQuestInfo(WorldPacket& data, Player* player) const +{ + data << uint32(GetRewChoiceItemsCount()); + for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) + data << uint32(RewardChoiceItemId[i]); + for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) + data << uint32(RewardChoiceItemCount[i]); + for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) + { + if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardChoiceItemId[i])) + data << uint32(itemTemplate->DisplayInfoID); + else + data << uint32(0); + } + + data << uint32(GetReqItemsCount()); + for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) + data << uint32(RewardItemId[i]); + for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) + data << uint32(RewardItemIdCount[i]); + for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) + { + if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardItemId[i])) + data << uint32(itemTemplate->DisplayInfoID); + else + data << uint32(0); + } + + data << uint32(GetRewOrReqMoney()); + data << uint32(XPValue(player) * sWorld->getRate(RATE_XP_QUEST)); + + data << uint32(GetCharTitleId()); + data << uint32(0); // unk + data << float(0.0f); // unk + data << uint32(GetBonusTalents()); + data << uint32(0); // unk + data << uint32(GetRewardReputationMask()); + + /* Pre cata struct, some of these unks might be the missing values in cata: + // rewarded honor points. Multiply with 10 to satisfy client + data << 10 * Trinity::Honor::hk_honor_at_level(_session->GetPlayer()->getLevel(), quest->GetRewHonorMultiplier()); + data << float(0); // unk, honor multiplier? + data << uint32(0x08); // unused by client? + data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0) + data << int32(quest->GetRewSpellCast()); // casted spell + data << uint32(0); // unknown + data << uint32(quest->GetBonusTalents()); // bonus talents + data << uint32(quest->GetRewArenaPoints()); // arena points + data << uint32(0); + */ + + for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids + data << uint32(RewardFactionId[i]); + + for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)? + data << int32(RewardFactionValueId[i]); + + for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override? + data << uint32(RewardFactionValueIdOverride[i]); + + data << uint32(GetRewSpell()); + data << uint32(GetRewSpellCast()); + + for (uint8 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) + data << uint32(RewardCurrencyId[i]); + + for (uint8 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) + data << uint32(RewardCurrencyCount[i]); + + data << uint32(GetRewardSkillId()); + data << uint32(GetRewardSkillPoints()); +} + uint32 Quest::GetRewMoneyMaxLevel() const { if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP)) @@ -257,7 +366,7 @@ uint32 Quest::CalculateHonorGain(uint8 level) const uint32 honor = 0; - if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f) + /*if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f) { // values stored from 0.. for 1... TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level); @@ -266,7 +375,7 @@ uint32 Quest::CalculateHonorGain(uint8 level) const honor = uint32(tc->value * GetRewHonorMultiplier() * 0.1f); honor += GetRewHonorAddition(); - } + }*/ return honor; } |