diff options
Diffstat (limited to 'src/server/game/Quests')
| -rwxr-xr-x | src/server/game/Quests/QuestDef.cpp | 263 | ||||
| -rwxr-xr-x | src/server/game/Quests/QuestDef.h | 232 |
2 files changed, 289 insertions, 206 deletions
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp index 0fcb342fcfc..f0c67e3ac4d 100755 --- a/src/server/game/Quests/QuestDef.cpp +++ b/src/server/game/Quests/QuestDef.cpp @@ -22,155 +22,196 @@ Quest::Quest(Field* questRecord) { - QuestId = questRecord[0].GetUInt32(); - QuestMethod = questRecord[1].GetUInt32(); - ZoneOrSort = questRecord[2].GetInt32(); - SkillOrClassMask = questRecord[3].GetInt32(); - MinLevel = questRecord[4].GetUInt32(); - MaxLevel = questRecord[5].GetUInt32(); - QuestLevel = questRecord[6].GetInt32(); - Type = questRecord[7].GetUInt32(); - RequiredRaces = questRecord[8].GetUInt32(); - RequiredSkillValue = questRecord[9].GetUInt32(); - RepObjectiveFaction = questRecord[10].GetUInt32(); - RepObjectiveValue = questRecord[11].GetInt32(); - RepObjectiveFaction2 = questRecord[12].GetUInt32(); - RepObjectiveValue2 = questRecord[13].GetInt32(); - RequiredMinRepFaction = questRecord[14].GetUInt32(); - RequiredMinRepValue = questRecord[15].GetInt32(); - RequiredMaxRepFaction = questRecord[16].GetUInt32(); - RequiredMaxRepValue = questRecord[17].GetInt32(); - SuggestedPlayers = questRecord[18].GetUInt32(); - LimitTime = questRecord[19].GetUInt32(); - QuestFlags = questRecord[20].GetUInt32(); - uint32 SpecialFlags = questRecord[21].GetUInt16(); - CharTitleId = questRecord[22].GetUInt32(); - PlayersSlain = questRecord[23].GetUInt32(); - BonusTalents = questRecord[24].GetUInt32(); - RewArenaPoints = questRecord[25].GetInt32(); - PrevQuestId = questRecord[26].GetInt32(); - NextQuestId = questRecord[27].GetInt32(); - ExclusiveGroup = questRecord[28].GetInt32(); - NextQuestInChain = questRecord[29].GetUInt32(); - XPId = questRecord[30].GetUInt32(); - SrcItemId = questRecord[31].GetUInt32(); - SrcItemCount = questRecord[32].GetUInt32(); - SrcSpell = questRecord[33].GetUInt32(); - Title = questRecord[34].GetString(); - Details = questRecord[35].GetString(); - Objectives = questRecord[36].GetString(); - OfferRewardText = questRecord[37].GetString(); - RequestItemsText = questRecord[38].GetString(); - EndText = questRecord[39].GetString(); - CompletedText = questRecord[40].GetString(); + Id = questRecord[0].GetUInt32(); + Method = questRecord[1].GetUInt32(); + Level = questRecord[2].GetInt32(); + MinLevel = questRecord[3].GetUInt32(); + MaxLevel = questRecord[4].GetUInt32(); + ZoneOrSort = questRecord[5].GetInt32(); + Type = questRecord[6].GetUInt32(); + SuggestedPlayers = questRecord[7].GetUInt32(); + LimitTime = questRecord[8].GetUInt32(); + RequiredClasses = questRecord[9].GetUInt32(); + RequiredRaces = questRecord[10].GetUInt32(); + RequiredSkillId = questRecord[11].GetUInt32(); + RequiredSkillPoints = questRecord[12].GetUInt32(); + RequiredFactionId1 = questRecord[13].GetUInt32(); + RequiredFactionId2 = questRecord[14].GetUInt32(); + RequiredFactionValue1 = questRecord[15].GetInt32(); + RequiredFactionValue2 = questRecord[16].GetInt32(); + RequiredMinRepFaction = questRecord[17].GetUInt32(); + RequiredMaxRepFaction = questRecord[18].GetUInt32(); + RequiredMinRepValue = questRecord[19].GetInt32(); + RequiredMaxRepValue = questRecord[20].GetInt32(); + PrevQuestId = questRecord[21].GetInt32(); + NextQuestId = questRecord[22].GetInt32(); + ExclusiveGroup = questRecord[23].GetInt32(); + NextQuestIdChain = questRecord[24].GetUInt32(); + RewardXPId = questRecord[25].GetUInt32(); + RewardOrRequiredMoney = questRecord[26].GetInt32(); + RewardMoneyMaxLevel = questRecord[27].GetUInt32(); + RewardSpell = questRecord[28].GetUInt32(); + RewardSpellCast = questRecord[29].GetInt32(); + RewardHonor = questRecord[30].GetUInt32(); + RewardHonorMultiplier = questRecord[31].GetFloat(); + RewardMailTemplateId = questRecord[32].GetUInt32(); + RewardMailDelay = questRecord[33].GetUInt32(); + SourceItemId = questRecord[34].GetUInt32(); + SourceItemIdCount = questRecord[35].GetUInt32(); + SourceSpellid = questRecord[36].GetUInt32(); + Flags = questRecord[37].GetUInt32(); + uint32 SpecialFlags = questRecord[38].GetUInt16(); + MinimapTargetMark = questRecord[39].GetUInt32(); + RewardTitleId = questRecord[40].GetUInt32(); + RequiredPlayerKills = questRecord[41].GetUInt32(); + RewardTalents = questRecord[42].GetUInt32(); + RewardArenaPoints = questRecord[43].GetInt32(); + RewardSkillId = questRecord[44].GetUInt32(); + RewardSkillPoints = questRecord[45].GetUInt32(); + RewardReputationMask = questRecord[46].GetUInt32(); + QuestGiverPortrait = questRecord[47].GetUInt32(); + QuestTurnInPortrait = questRecord[48].GetUInt32(); - for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - ObjectiveText[i] = questRecord[41+i].GetString(); + for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) + RewardItemId[i] = questRecord[49+i].GetUInt32(); - for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) - ReqItemId[i] = questRecord[45+i].GetUInt32(); + for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) + RewardItemIdCount[i] = questRecord[53+i].GetUInt32(); - for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) - ReqItemCount[i] = questRecord[51+i].GetUInt32(); + for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) + RewardChoiceItemId[i] = questRecord[57+i].GetUInt32(); - for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) - ReqSourceId[i] = questRecord[57+i].GetUInt32(); + for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) + RewardChoiceItemCount[i] = questRecord[63+i].GetUInt32(); + + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) + RewardFactionId[i] = questRecord[69+i].GetUInt32(); - for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) - ReqSourceCount[i] = questRecord[61+i].GetUInt32(); + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) + RewardFactionValueId[i] = questRecord[74+i].GetInt32(); - for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - ReqCreatureOrGOId[i] = questRecord[65+i].GetInt32(); + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) + RewardFactionValueIdOverride[i] = questRecord[79+i].GetInt32(); + + PointMapId = questRecord[84].GetUInt32(); + PointX = questRecord[85].GetFloat(); + PointY = questRecord[86].GetFloat(); + PointOption = questRecord[87].GetUInt32(); + Title = questRecord[88].GetString(); + Objectives = questRecord[89].GetString(); + Details = questRecord[90].GetString(); + EndText = questRecord[91].GetString(); + CompletedText = questRecord[92].GetString(); + OfferRewardText = questRecord[93].GetString(); + RequestItemsText = questRecord[94].GetString(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - ReqCreatureOrGOCount[i] = questRecord[69+i].GetUInt32(); + RequiredNpcOrGo[i] = questRecord[95+i].GetInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - ReqSpell[i] = questRecord[73+i].GetUInt32(); + RequiredNpcOrGoCount[i] = questRecord[99+i].GetUInt32(); - for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) - RewChoiceItemId[i] = questRecord[77+i].GetUInt32(); + for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) + RequiredSourceItemId[i] = questRecord[103+i].GetUInt32(); - for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) - RewChoiceItemCount[i] = questRecord[83+i].GetUInt32(); + for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) + RequiredSourceItemCount[i] = questRecord[107+i].GetUInt32(); - for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) - RewItemId[i] = questRecord[89+i].GetUInt32(); + for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) + RequiredItemId[i] = questRecord[111+i].GetUInt32(); - for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) - RewItemCount[i] = questRecord[93+i].GetUInt32(); + for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) + RequiredItemCount[i] = questRecord[117+i].GetUInt32(); - for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) - RewRepFaction[i] = questRecord[97+i].GetUInt32(); + RequiredSpell = questRecord[123].GetUInt32(); - for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) - RewRepValueId[i] = questRecord[102+i].GetInt32(); + for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) // To be removed + RequiredSpellCast[i] = questRecord[124+i].GetUInt32(); - for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) - RewRepValue[i] = questRecord[107+i].GetInt32(); - - RewHonorAddition = questRecord[112].GetUInt32(); - RewHonorMultiplier = questRecord[113].GetFloat(); - RewOrReqMoney = questRecord[114].GetInt32(); - RewMoneyMaxLevel = questRecord[115].GetUInt32(); - RewSpell = questRecord[116].GetUInt32(); - RewSpellCast = questRecord[117].GetInt32(); - RewMailTemplateId = questRecord[118].GetUInt32(); - RewMailDelaySecs = questRecord[119].GetUInt32(); - PointMapId = questRecord[120].GetUInt32(); - PointX = questRecord[121].GetFloat(); - PointY = questRecord[122].GetFloat(); - PointOpt = questRecord[123].GetUInt32(); + for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) + ObjectiveText[i] = questRecord[128+i].GetString(); + + for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) + RewardCurrencyId[i] = questRecord[132].GetUInt32(); + + for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) + RewardCurrencyCount[i] = questRecord[136].GetUInt32(); + + for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i) + RequiredCurrencyId[i] = questRecord[140].GetUInt32(); + + for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i) + RequiredCurrencyCount[i] = questRecord[144].GetUInt32(); + + QuestGiverTextWindow = questRecord[148].GetString(); + QuestGiverTargetName = questRecord[149].GetString(); + QuestTurnTextWindow = questRecord[150].GetString(); + QuestTurnTargetName = questRecord[151].GetString(); + SoundAccept = questRecord[152].GetUInt32(); + SoundTurnIn = questRecord[153].GetUInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) - DetailsEmote[i] = questRecord[124+i].GetUInt32(); + DetailsEmote[i] = questRecord[154+i].GetUInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) - DetailsEmoteDelay[i] = questRecord[128+i].GetUInt32(); + DetailsEmoteDelay[i] = questRecord[158+i].GetUInt32(); - IncompleteEmote = questRecord[132].GetUInt32(); - CompleteEmote = questRecord[133].GetUInt32(); + EmoteOnIncomplete = questRecord[162].GetUInt32(); + EmoteOnComplete = questRecord[163].GetUInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) - OfferRewardEmote[i] = questRecord[134+i].GetInt32(); + OfferRewardEmote[i] = questRecord[164+i].GetInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) - OfferRewardEmoteDelay[i] = questRecord[138+i].GetInt32(); + OfferRewardEmoteDelay[i] = questRecord[168+i].GetInt32(); - QuestStartScript = questRecord[142].GetUInt32(); - QuestCompleteScript = questRecord[143].GetUInt32(); + StartScript = questRecord[172].GetUInt32(); + CompleteScript = questRecord[173].GetUInt32(); - QuestFlags |= SpecialFlags << 20; - if (QuestFlags & QUEST_TRINITY_FLAGS_AUTO_ACCEPT) - QuestFlags |= QUEST_FLAGS_AUTO_ACCEPT; + // int32 WDBVerified = questRecord[174].GetInt32(); - m_reqitemscount = 0; - m_reqCreatureOrGOcount = 0; - m_rewitemscount = 0; - m_rewchoiceitemscount = 0; + Flags |= SpecialFlags << 20; + if (Flags & QUEST_TRINITY_FLAGS_AUTO_ACCEPT) + Flags |= QUEST_FLAGS_AUTO_ACCEPT; + + m_reqItemsCount = 0; + m_reqNpcOrGoCount = 0; + m_rewItemsCount = 0; + m_rewChoiceItemsCount = 0; + m_rewCurrencyCount = 0; + m_reqCurrencyCount = 0; for (int i=0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) - if (ReqItemId[i]) - ++m_reqitemscount; + if (RequiredItemId[i]) + ++m_reqItemsCount; for (int i=0; i < QUEST_OBJECTIVES_COUNT; ++i) - if (ReqCreatureOrGOId[i]) - ++m_reqCreatureOrGOcount; + if (RequiredNpcOrGo[i]) + ++m_reqNpcOrGoCount; for (int i=0; i < QUEST_REWARDS_COUNT; ++i) - if (RewItemId[i]) - ++m_rewitemscount; + if (RewardItemId[i]) + ++m_rewItemsCount; for (int i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i) - if (RewChoiceItemId[i]) - ++m_rewchoiceitemscount; + if (RewardChoiceItemId[i]) + ++m_rewChoiceItemsCount; + + for (int i=0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) + if (RewardCurrencyId[i]) + ++m_rewCurrencyCount; + + for (int i=0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i) + if (RequiredCurrencyId[i]) + ++m_reqCurrencyCount; + } uint32 Quest::XPValue(Player* player) const { if (player) { - int32 quest_level = (QuestLevel == -1 ? player->getLevel() : QuestLevel); + int32 quest_level = (Level == -1 ? player->getLevel() : Level); const QuestXPEntry* xpentry = sQuestXPStore.LookupEntry(quest_level); if (!xpentry) return 0; @@ -181,7 +222,7 @@ uint32 Quest::XPValue(Player* player) const else if (diffFactor > 10) diffFactor = 10; - uint32 xp = diffFactor * xpentry->Exp[XPId] / 10; + uint32 xp = diffFactor * xpentry->Exp[RewardXPId] / 10; if (xp <= 100) xp = 5 * ((xp + 2) / 5); else if (xp <= 500) @@ -199,15 +240,15 @@ uint32 Quest::XPValue(Player* player) const int32 Quest::GetRewOrReqMoney() const { - if (RewOrReqMoney <= 0) - return RewOrReqMoney; + if (RewardOrRequiredMoney <= 0) + return RewardOrRequiredMoney; - return int32(RewOrReqMoney * sWorld->getRate(RATE_DROP_MONEY)); + return int32(RewardOrRequiredMoney * sWorld->getRate(RATE_DROP_MONEY)); } bool Quest::IsAutoComplete() const { - return QuestMethod == 0 || HasFlag(QUEST_FLAGS_AUTOCOMPLETE); + return Method == 0 || HasFlag(QUEST_FLAGS_AUTOCOMPLETE); } bool Quest::IsAllowedInRaid() const diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h index 90e52660160..4601154feab 100755 --- a/src/server/game/Quests/QuestDef.h +++ b/src/server/game/Quests/QuestDef.h @@ -41,6 +41,8 @@ class ObjectMgr; #define QUEST_REPUTATIONS_COUNT 5 #define QUEST_EMOTE_COUNT 4 #define QUEST_PVP_KILL_SLOT 0 +#define QUEST_REWARD_CURRENCY_COUNT 4 +#define QUEST_REQUIRED_CURRENCY_COUNT 4 enum QuestFailedReasons { @@ -141,7 +143,7 @@ enum __QuestFlags QUEST_FLAGS_UNAVAILABLE = 0x00004000, // Used on quests that are not generically available QUEST_FLAGS_WEEKLY = 0x00008000, QUEST_FLAGS_AUTOCOMPLETE = 0x00010000, // auto complete - QUEST_FLAGS_SPECIAL_ITEM = 0x00020000, // has something to do with ReqItemId and SrcItemId + QUEST_FLAGS_SPECIAL_ITEM = 0x00020000, // has something to do with RequiredItemId and SourceItemId QUEST_FLAGS_OBJ_TEXT = 0x00040000, // use Objective text as Complete text QUEST_FLAGS_AUTO_ACCEPT = 0x00080000, // The client recognizes this flag as auto-accept. However, NONE of the current quests (3.3.5a) have this flag. Maybe blizz used to use it, or will use it in the future. @@ -173,6 +175,11 @@ struct QuestLocale StringVector EndText; StringVector CompletedText; std::vector< StringVector > ObjectiveText; + // new on 4.x + StringVector QuestGiverTextWindow; + StringVector QuestGiverTargetName; + StringVector QuestTurnTextWindow; + StringVector QuestTurnTargetName; }; // This Quest class provides a convenient way to access a few pretotaled (cached) quest details, @@ -185,24 +192,25 @@ class Quest Quest(Field* questRecord); uint32 XPValue(Player* player) const; - bool HasFlag(uint32 flag) const { return (QuestFlags & flag) != 0; } - void SetFlag(uint32 flag) { QuestFlags |= flag; } + bool HasFlag(uint32 flag) const { return (Flags & flag) != 0; } + void SetFlag(uint32 flag) { Flags |= flag; } // table data accessors: - uint32 GetQuestId() const { return QuestId; } - uint32 GetQuestMethod() const { return QuestMethod; } + uint32 GetQuestId() const { return Id; } + uint32 GetQuestMethod() const { return Method; } int32 GetZoneOrSort() const { return ZoneOrSort; } - int32 GetSkillOrClassMask() const { return SkillOrClassMask; } uint32 GetMinLevel() const { return MinLevel; } uint32 GetMaxLevel() const { return MaxLevel; } - uint32 GetQuestLevel() const { return QuestLevel; } + uint32 GetQuestLevel() const { return Level; } uint32 GetType() const { return Type; } + uint32 GetRequiredClasses() const { return RequiredClasses; } uint32 GetRequiredRaces() const { return RequiredRaces; } - uint32 GetRequiredSkillValue() const { return RequiredSkillValue; } - uint32 GetRepObjectiveFaction() const { return RepObjectiveFaction; } - int32 GetRepObjectiveValue() const { return RepObjectiveValue; } - uint32 GetRepObjectiveFaction2() const { return RepObjectiveFaction2; } - int32 GetRepObjectiveValue2() const { return RepObjectiveValue2; } + uint32 GetRequiredSkill() const { return RequiredSkillId; } + uint32 GetRequiredSkillValue() const { return RequiredSkillPoints; } + uint32 GetRepObjectiveFaction() const { return RequiredFactionId1; } + int32 GetRepObjectiveValue() const { return RequiredFactionValue1; } + uint32 GetRepObjectiveFaction2() const { return RequiredFactionId2; } + int32 GetRepObjectiveValue2() const { return RequiredFactionValue2; } uint32 GetRequiredMinRepFaction() const { return RequiredMinRepFaction; } int32 GetRequiredMinRepValue() const { return RequiredMinRepValue; } uint32 GetRequiredMaxRepFaction() const { return RequiredMaxRepFaction; } @@ -212,15 +220,15 @@ class Quest int32 GetPrevQuestId() const { return PrevQuestId; } int32 GetNextQuestId() const { return NextQuestId; } int32 GetExclusiveGroup() const { return ExclusiveGroup; } - uint32 GetNextQuestInChain() const { return NextQuestInChain; } - uint32 GetCharTitleId() const { return CharTitleId; } - uint32 GetPlayersSlain() const { return PlayersSlain; } - uint32 GetBonusTalents() const { return BonusTalents; } - int32 GetRewArenaPoints() const {return RewArenaPoints; } - uint32 GetXPId() const { return XPId; } - uint32 GetSrcItemId() const { return SrcItemId; } - uint32 GetSrcItemCount() const { return SrcItemCount; } - uint32 GetSrcSpell() const { return SrcSpell; } + uint32 GetNextQuestInChain() const { return NextQuestIdChain; } + uint32 GetCharTitleId() const { return RewardTitleId; } + uint32 GetPlayersSlain() const { return RequiredPlayerKills; } + uint32 GetBonusTalents() const { return RewardTalents; } + int32 GetRewArenaPoints() const {return RewardArenaPoints; } + uint32 GetXPId() const { return RewardXPId; } + uint32 GetSrcItemId() const { return SourceItemId; } + uint32 GetSrcItemCount() const { return SourceItemIdCount; } + uint32 GetSrcSpell() const { return SourceSpellid; } std::string GetTitle() const { return Title; } std::string GetDetails() const { return Details; } std::string GetObjectives() const { return Objectives; } @@ -228,60 +236,77 @@ class Quest std::string GetRequestItemsText() const { return RequestItemsText; } std::string GetEndText() const { return EndText; } std::string GetCompletedText() const { return CompletedText; } + std::string GetQuestGiverTextWindow() const { return QuestGiverTextWindow; } + std::string GetQuestGiverTargetName() const { return QuestGiverTargetName; } + std::string GetQuestTurnTextWindow() const { return QuestTurnTextWindow; } + std::string GetQuestTurnTargetName() const { return QuestTurnTargetName; } int32 GetRewOrReqMoney() const; - uint32 GetRewHonorAddition() const { return RewHonorAddition; } - float GetRewHonorMultiplier() const { return RewHonorMultiplier; } - uint32 GetRewMoneyMaxLevel() const { return RewMoneyMaxLevel; } - // use in XP calculation at client - uint32 GetRewSpell() const { return RewSpell; } - int32 GetRewSpellCast() const { return RewSpellCast; } - uint32 GetRewMailTemplateId() const { return RewMailTemplateId; } - uint32 GetRewMailDelaySecs() const { return RewMailDelaySecs; } + uint32 GetRewHonorAddition() const { return RewardHonor; } + float GetRewHonorMultiplier() const { return RewardHonorMultiplier; } + uint32 GetRewMoneyMaxLevel() const { return RewardMoneyMaxLevel; } // use in XP calculation at client + uint32 GetRewSpell() const { return RewardSpell; } + int32 GetRewSpellCast() const { return RewardSpellCast; } + uint32 GetRewMailTemplateId() const { return RewardMailTemplateId; } + uint32 GetRewMailDelaySecs() const { return RewardMailDelay; } uint32 GetPointMapId() const { return PointMapId; } float GetPointX() const { return PointX; } float GetPointY() const { return PointY; } - uint32 GetPointOpt() const { return PointOpt; } - uint32 GetIncompleteEmote() const { return IncompleteEmote; } - uint32 GetCompleteEmote() const { return CompleteEmote; } - uint32 GetQuestStartScript() const { return QuestStartScript; } - uint32 GetQuestCompleteScript() const { return QuestCompleteScript; } - bool IsRepeatable() const { return QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE; } + uint32 GetPointOpt() const { return PointOption; } + uint32 GetRequiredSpell() const { return RequiredSpell; } + uint32 GetSoundAccept() const { return SoundAccept; } + uint32 GetSoundTurnIn() const { return SoundTurnIn; } + uint32 GetIncompleteEmote() const { return EmoteOnIncomplete; } + uint32 GetCompleteEmote() const { return EmoteOnComplete; } + uint32 GetQuestStartScript() const { return StartScript; } + uint32 GetQuestCompleteScript() const { return CompleteScript; } + bool IsRepeatable() const { return Flags & QUEST_TRINITY_FLAGS_REPEATABLE; } bool IsAutoComplete() const; - uint32 GetFlags() const { return QuestFlags; } - bool IsDaily() const { return QuestFlags & QUEST_FLAGS_DAILY; } - bool IsWeekly() const { return QuestFlags & QUEST_FLAGS_WEEKLY; } - bool IsDailyOrWeekly() const { return QuestFlags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); } - bool IsAutoAccept() const { return QuestFlags & QUEST_FLAGS_AUTO_ACCEPT; } + uint32 GetFlags() const { return Flags; } + uint32 GetMinimapTargetMark() const { return MinimapTargetMark; } + uint32 GetRewardSkillId() const { return RewardSkillId; } + uint32 GetRewardSkillPoints() const { return RewardSkillPoints; } + uint32 GetRewardReputationMask() const { return RewardReputationMask; } + uint32 GetQuestGiverPortrait() const { return QuestGiverPortrait; } + uint32 GetQuestTurnInPortrait() const { return QuestTurnInPortrait; } + bool IsDaily() const { return Flags & QUEST_FLAGS_DAILY; } + bool IsWeekly() const { return Flags & QUEST_FLAGS_WEEKLY; } + bool IsDailyOrWeekly() const { return Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); } + bool IsAutoAccept() const { return Flags & QUEST_FLAGS_AUTO_ACCEPT; } bool IsRaidQuest() const { return Type == QUEST_TYPE_RAID || Type == QUEST_TYPE_RAID_10 || Type == QUEST_TYPE_RAID_25; } bool IsAllowedInRaid() const; - bool IsDFQuest() const { return QuestFlags & QUEST_TRINITY_FLAGS_DF_QUEST; } + bool IsDFQuest() const { return Flags & QUEST_TRINITY_FLAGS_DF_QUEST; } uint32 CalculateHonorGain(uint8 level) const; // multiple values std::string ObjectiveText[QUEST_OBJECTIVES_COUNT]; - uint32 ReqItemId[QUEST_ITEM_OBJECTIVES_COUNT]; - uint32 ReqItemCount[QUEST_ITEM_OBJECTIVES_COUNT]; - uint32 ReqSourceId[QUEST_SOURCE_ITEM_IDS_COUNT]; - uint32 ReqSourceCount[QUEST_SOURCE_ITEM_IDS_COUNT]; - int32 ReqCreatureOrGOId[QUEST_OBJECTIVES_COUNT]; // >0 Creature <0 Gameobject - uint32 ReqCreatureOrGOCount[QUEST_OBJECTIVES_COUNT]; - uint32 ReqSpell[QUEST_OBJECTIVES_COUNT]; - uint32 RewChoiceItemId[QUEST_REWARD_CHOICES_COUNT]; - uint32 RewChoiceItemCount[QUEST_REWARD_CHOICES_COUNT]; - uint32 RewItemId[QUEST_REWARDS_COUNT]; - uint32 RewItemCount[QUEST_REWARDS_COUNT]; - uint32 RewRepFaction[QUEST_REPUTATIONS_COUNT]; - int32 RewRepValueId[QUEST_REPUTATIONS_COUNT]; - int32 RewRepValue[QUEST_REPUTATIONS_COUNT]; + uint32 RequiredItemId[QUEST_ITEM_OBJECTIVES_COUNT]; + uint32 RequiredItemCount[QUEST_ITEM_OBJECTIVES_COUNT]; + uint32 RequiredSourceItemId[QUEST_SOURCE_ITEM_IDS_COUNT]; + uint32 RequiredSourceItemCount[QUEST_SOURCE_ITEM_IDS_COUNT]; + int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]; // >0 Creature <0 Gameobject + uint32 RequiredNpcOrGoCount[QUEST_OBJECTIVES_COUNT]; + uint32 RequiredSpellCast[QUEST_OBJECTIVES_COUNT]; + uint32 RewardChoiceItemId[QUEST_REWARD_CHOICES_COUNT]; + uint32 RewardChoiceItemCount[QUEST_REWARD_CHOICES_COUNT]; + uint32 RewardItemId[QUEST_REWARDS_COUNT]; + uint32 RewardItemIdCount[QUEST_REWARDS_COUNT]; + uint32 RewardFactionId[QUEST_REPUTATIONS_COUNT]; + int32 RewardFactionValueId[QUEST_REPUTATIONS_COUNT]; + int32 RewardFactionValueIdOverride[QUEST_REPUTATIONS_COUNT]; uint32 DetailsEmote[QUEST_EMOTE_COUNT]; uint32 DetailsEmoteDelay[QUEST_EMOTE_COUNT]; uint32 OfferRewardEmote[QUEST_EMOTE_COUNT]; uint32 OfferRewardEmoteDelay[QUEST_EMOTE_COUNT]; + // 4.x + uint32 RewardCurrencyId[QUEST_REWARD_CURRENCY_COUNT]; + uint32 RewardCurrencyCount[QUEST_REWARD_CURRENCY_COUNT]; + uint32 RequiredCurrencyId[QUEST_REQUIRED_CURRENCY_COUNT]; + uint32 RequiredCurrencyCount[QUEST_REQUIRED_CURRENCY_COUNT]; - uint32 GetReqItemsCount() const { return m_reqitemscount; } - uint32 GetReqCreatureOrGOcount() const { return m_reqCreatureOrGOcount; } - uint32 GetRewChoiceItemsCount() const { return m_rewchoiceitemscount; } - uint32 GetRewItemsCount() const { return m_rewitemscount; } + uint32 GetReqItemsCount() const { return m_reqItemsCount; } + uint32 GetReqCreatureOrGOcount() const { return m_reqNpcOrGoCount; } + uint32 GetRewChoiceItemsCount() const { return m_rewChoiceItemsCount; } + uint32 GetRewItemsCount() const { return m_rewItemsCount; } typedef std::vector<int32> PrevQuests; PrevQuests prevQuests; @@ -290,46 +315,49 @@ class Quest // cached data private: - uint32 m_reqitemscount; - uint32 m_reqCreatureOrGOcount; - uint32 m_rewchoiceitemscount; - uint32 m_rewitemscount; + uint32 m_reqItemsCount; + uint32 m_reqNpcOrGoCount; + uint32 m_rewChoiceItemsCount; + uint32 m_rewItemsCount; + uint32 m_rewCurrencyCount; + uint32 m_reqCurrencyCount; // table data protected: - uint32 QuestId; - uint32 QuestMethod; + uint32 Id; + uint32 Method; int32 ZoneOrSort; - int32 SkillOrClassMask; uint32 MinLevel; uint32 MaxLevel; - int32 QuestLevel; + int32 Level; uint32 Type; + uint32 RequiredClasses; uint32 RequiredRaces; - uint32 RequiredSkillValue; - uint32 RepObjectiveFaction; - int32 RepObjectiveValue; - uint32 RepObjectiveFaction2; - int32 RepObjectiveValue2; + uint32 RequiredSkillId; + uint32 RequiredSkillPoints; + uint32 RequiredFactionId1; + int32 RequiredFactionValue1; + uint32 RequiredFactionId2; + int32 RequiredFactionValue2; uint32 RequiredMinRepFaction; int32 RequiredMinRepValue; uint32 RequiredMaxRepFaction; int32 RequiredMaxRepValue; uint32 SuggestedPlayers; uint32 LimitTime; - uint32 QuestFlags; - uint32 CharTitleId; - uint32 PlayersSlain; - uint32 BonusTalents; - int32 RewArenaPoints; + uint32 Flags; + uint32 RewardTitleId; + uint32 RequiredPlayerKills; + uint32 RewardTalents; + int32 RewardArenaPoints; int32 PrevQuestId; int32 NextQuestId; int32 ExclusiveGroup; - uint32 NextQuestInChain; - uint32 XPId; - uint32 SrcItemId; - uint32 SrcItemCount; - uint32 SrcSpell; + uint32 NextQuestIdChain; + uint32 RewardXPId; + uint32 SourceItemId; + uint32 SourceItemIdCount; + uint32 SourceSpellid; std::string Title; std::string Details; std::string Objectives; @@ -337,22 +365,36 @@ class Quest std::string RequestItemsText; std::string EndText; std::string CompletedText; - uint32 RewHonorAddition; - float RewHonorMultiplier; - int32 RewOrReqMoney; - uint32 RewMoneyMaxLevel; - uint32 RewSpell; - int32 RewSpellCast; - uint32 RewMailTemplateId; - uint32 RewMailDelaySecs; + uint32 RewardHonor; + float RewardHonorMultiplier; + int32 RewardOrRequiredMoney; + uint32 RewardMoneyMaxLevel; + uint32 RewardSpell; + int32 RewardSpellCast; + uint32 RewardMailTemplateId; + uint32 RewardMailDelay; uint32 PointMapId; float PointX; float PointY; - uint32 PointOpt; - uint32 IncompleteEmote; - uint32 CompleteEmote; - uint32 QuestStartScript; - uint32 QuestCompleteScript; + uint32 PointOption; + uint32 EmoteOnIncomplete; + uint32 EmoteOnComplete; + uint32 StartScript; + uint32 CompleteScript; + // new in 4.x + uint32 MinimapTargetMark; + uint32 RewardSkillId; + uint32 RewardSkillPoints; + uint32 RewardReputationMask; + uint32 QuestGiverPortrait; + uint32 QuestTurnInPortrait; + uint32 RequiredSpell; + std::string QuestGiverTextWindow; + std::string QuestGiverTargetName; + std::string QuestTurnTextWindow; + std::string QuestTurnTargetName; + uint32 SoundAccept; + uint32 SoundTurnIn; }; struct QuestStatusData |
