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-rw-r--r--src/server/game/ReactorAI.cpp59
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diff --git a/src/server/game/ReactorAI.cpp b/src/server/game/ReactorAI.cpp
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "ByteBuffer.h"
+#include "ReactorAI.h"
+#include "Errors.h"
+#include "Log.h"
+#include "ObjectAccessor.h"
+#include "CreatureAIImpl.h"
+
+#define REACTOR_VISIBLE_RANGE (26.46f)
+
+int
+ReactorAI::Permissible(const Creature *creature)
+{
+ if (creature->isCivilian() || creature->IsNeutralToAll())
+ return PERMIT_BASE_REACTIVE;
+
+ return PERMIT_BASE_NO;
+}
+
+void
+ReactorAI::MoveInLineOfSight(Unit *)
+{
+}
+
+void
+ReactorAI::UpdateAI(const uint32 /*time_diff*/)
+{
+ // update i_victimGuid if me->getVictim() !=0 and changed
+ if (!UpdateVictim())
+ return;
+
+ if (me->isAttackReady())
+ {
+ if (me->IsWithinMeleeRange(me->getVictim()))
+ {
+ me->AttackerStateUpdate(me->getVictim());
+ me->resetAttackTimer();
+ }
+ }
+}