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path: root/src/server/game/Reputation/ReputationMgr.cpp
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Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index b017947d56c..5f2a4b77951 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -187,13 +187,16 @@ void ReputationMgr::SendState(FactionState const* faction)
WorldPackets::Reputation::SetFactionStanding setFactionStanding;
setFactionStanding.ReferAFriendBonus = 0.0f;
setFactionStanding.BonusFromAchievementSystem = 0.0f;
- setFactionStanding.Faction.emplace_back(int32(faction->ReputationListID), faction->Standing);
+
+ if (faction)
+ setFactionStanding.Faction.emplace_back(int32(faction->ReputationListID), faction->Standing);
+
for (FactionStateList::iterator itr = _factions.begin(); itr != _factions.end(); ++itr)
{
if (itr->second.needSend)
{
itr->second.needSend = false;
- if (itr->second.ReputationListID != faction->ReputationListID)
+ if (!faction || itr->second.ReputationListID != faction->ReputationListID)
setFactionStanding.Faction.emplace_back(int32(itr->second.ReputationListID), itr->second.Standing);
}
}
@@ -219,12 +222,6 @@ void ReputationMgr::SendInitialReputations()
_player->SendDirectMessage(initFactions.Write());
}
-void ReputationMgr::SendStates()
-{
- for (FactionStateList::iterator itr = _factions.begin(); itr != _factions.end(); ++itr)
- SendState(&(itr->second));
-}
-
void ReputationMgr::SendVisible(FactionState const* faction, bool visible) const
{
if (_player->GetSession()->PlayerLoading())