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path: root/src/server/game/Reputation/ReputationMgr.cpp
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Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index be7ca6a728f..770a0dc632f 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -321,22 +321,6 @@ ReputationFlags ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionE
return flags;
}
-void ReputationMgr::SendForceReactions()
-{
- WorldPackets::Reputation::SetForcedReactions setForcedReactions;
- setForcedReactions.Reactions.resize(_forcedReactions.size());
-
- std::size_t i = 0;
- for (ForcedReactions::const_iterator itr = _forcedReactions.begin(); itr != _forcedReactions.end(); ++itr)
- {
- WorldPackets::Reputation::ForcedReaction& forcedReaction = setForcedReactions.Reactions[i++];
- forcedReaction.Faction = int32(itr->first);
- forcedReaction.Reaction = int32(itr->second);
- }
-
- _player->SendDirectMessage(setForcedReactions.Write());
-}
-
void ReputationMgr::SendState(FactionState const* faction)
{
WorldPackets::Reputation::SetFactionStanding setFactionStanding;