diff options
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r-- | src/server/game/Reputation/ReputationMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 7162deb4b03..ac23df83336 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -291,7 +291,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi if (m_player->GetReputationRank(repTemplate->faction[i]) <= ReputationRank(repTemplate->faction_rank[i])) { // bonuses are already given, so just modify standing by rate - int32 spilloverRep = standing * repTemplate->faction_rate[i]; + int32 spilloverRep = int32(standing * repTemplate->faction_rate[i]); SetOneFactionReputation(sFactionStore.LookupEntry(repTemplate->faction[i]), spilloverRep, incremental); } } @@ -318,7 +318,7 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in if (incremental) { // int32 *= float cause one point loss? - standing = floor((float)standing * sWorld.getRate(RATE_REPUTATION_GAIN) + 0.5); + standing = int32(floor((float)standing * sWorld.getRate(RATE_REPUTATION_GAIN) + 0.5)); standing += itr->second.Standing + BaseRep; } |