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path: root/src/server/game/Reputation/ReputationMgr.cpp
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Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 9b290df79ee..b688a212464 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -16,14 +16,15 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "DatabaseEnv.h"
#include "ReputationMgr.h"
+#include "DatabaseEnv.h"
#include "DBCStores.h"
-#include "Player.h"
-#include "WorldPacket.h"
-#include "World.h"
+#include "Log.h"
#include "ObjectMgr.h"
+#include "Player.h"
#include "ScriptMgr.h"
+#include "World.h"
+#include "WorldPacket.h"
#include "WorldSession.h"
const int32 ReputationMgr::PointsInRank[MAX_REPUTATION_RANK] = {36000, 3000, 3000, 3000, 6000, 12000, 21000, 1000};
@@ -287,7 +288,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
sScriptMgr->OnPlayerReputationChange(_player, factionEntry->ID, standing, incremental);
bool res = false;
// if spillover definition exists in DB, override DBC
- if (const RepSpilloverTemplate* repTemplate = sObjectMgr->GetRepSpilloverTemplate(factionEntry->ID))
+ if (RepSpilloverTemplate const* repTemplate = sObjectMgr->GetRepSpilloverTemplate(factionEntry->ID))
{
for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
{