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path: root/src/server/game/Reputation/ReputationMgr.cpp
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Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 5fea62655b3..3aff27324a3 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -294,7 +294,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
{
float spillOverRepOut = float(standing);
// check for sub-factions that receive spillover
- SimpleFactionsList const* flist = GetFactionTeamList(factionEntry->ID);
+ std::vector<uint32> const* flist = GetFactionTeamList(factionEntry->ID);
// if has no sub-factions, check for factions with same parent
if (!flist && factionEntry->ParentFactionID && factionEntry->ParentFactionModOut != 0.0f)
{
@@ -316,7 +316,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
if (flist)
{
// Spillover to affiliated factions
- for (SimpleFactionsList::const_iterator itr = flist->begin(); itr != flist->end(); ++itr)
+ for (std::vector<uint32>::const_iterator itr = flist->begin(); itr != flist->end(); ++itr)
{
if (FactionEntry const* factionEntryCalc = sFactionStore.LookupEntry(*itr))
{