diff options
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r-- | src/server/game/Reputation/ReputationMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 5fea62655b3..3aff27324a3 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -294,7 +294,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi { float spillOverRepOut = float(standing); // check for sub-factions that receive spillover - SimpleFactionsList const* flist = GetFactionTeamList(factionEntry->ID); + std::vector<uint32> const* flist = GetFactionTeamList(factionEntry->ID); // if has no sub-factions, check for factions with same parent if (!flist && factionEntry->ParentFactionID && factionEntry->ParentFactionModOut != 0.0f) { @@ -316,7 +316,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi if (flist) { // Spillover to affiliated factions - for (SimpleFactionsList::const_iterator itr = flist->begin(); itr != flist->end(); ++itr) + for (std::vector<uint32>::const_iterator itr = flist->begin(); itr != flist->end(); ++itr) { if (FactionEntry const* factionEntryCalc = sFactionStore.LookupEntry(*itr)) { |