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-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index b4d39b846ca..4e18c5f0978 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -21,12 +21,10 @@
#include "DB2Stores.h"
#include "Log.h"
#include "ObjectMgr.h"
-#include "Opcodes.h"
#include "Player.h"
#include "ReputationPackets.h"
#include "ScriptMgr.h"
#include "World.h"
-#include "WorldPacket.h"
#include "WorldSession.h"
const int32 ReputationMgr::PointsInRank[MAX_REPUTATION_RANK] = {36000, 3000, 3000, 3000, 6000, 12000, 21000, 1000};
@@ -271,7 +269,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
if (!noSpillover)
{
// if spillover definition exists in DB, override DBC
- if (const RepSpilloverTemplate* repTemplate = sObjectMgr->GetRepSpilloverTemplate(factionEntry->ID))
+ if (RepSpilloverTemplate const* repTemplate = sObjectMgr->GetRepSpilloverTemplate(factionEntry->ID))
{
for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
{