diff options
Diffstat (limited to 'src/server/game/Scenarios/Scenario.cpp')
-rw-r--r-- | src/server/game/Scenarios/Scenario.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scenarios/Scenario.cpp b/src/server/game/Scenarios/Scenario.cpp index ada35f418f6..ddd519e27b2 100644 --- a/src/server/game/Scenarios/Scenario.cpp +++ b/src/server/game/Scenarios/Scenario.cpp @@ -33,7 +33,7 @@ Scenario::Scenario(ScenarioData const* scenarioData) : _data(scenarioData), _cur if (ScenarioStepEntry const* step = GetFirstStep()) SetStep(step); else - TC_LOG_ERROR("scenario", "Scenario::Scenario: Could not launch Scenario (id: %u), found no valid scenario step", _data->Entry->ID); + TC_LOG_ERROR("scenario", "Scenario::Scenario: Could not launch Scenario (id: {}), found no valid scenario step", _data->Entry->ID); } Scenario::~Scenario() @@ -78,7 +78,7 @@ void Scenario::CompleteStep(ScenarioStepEntry const* step) if (IsComplete()) CompleteScenario(); else - TC_LOG_ERROR("scenario", "Scenario::CompleteStep: Scenario (id: %u, step: %u) was completed, but could not determine new step, or validate scenario completion.", step->ScenarioID, step->ID); + TC_LOG_ERROR("scenario", "Scenario::CompleteStep: Scenario (id: {}, step: {}) was completed, but could not determine new step, or validate scenario completion.", step->ScenarioID, step->ID); } void Scenario::CompleteScenario() |