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path: root/src/server/game/Scenarios/Scenario.cpp
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Diffstat (limited to 'src/server/game/Scenarios/Scenario.cpp')
-rw-r--r--src/server/game/Scenarios/Scenario.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scenarios/Scenario.cpp b/src/server/game/Scenarios/Scenario.cpp
index ada35f418f6..ddd519e27b2 100644
--- a/src/server/game/Scenarios/Scenario.cpp
+++ b/src/server/game/Scenarios/Scenario.cpp
@@ -33,7 +33,7 @@ Scenario::Scenario(ScenarioData const* scenarioData) : _data(scenarioData), _cur
if (ScenarioStepEntry const* step = GetFirstStep())
SetStep(step);
else
- TC_LOG_ERROR("scenario", "Scenario::Scenario: Could not launch Scenario (id: %u), found no valid scenario step", _data->Entry->ID);
+ TC_LOG_ERROR("scenario", "Scenario::Scenario: Could not launch Scenario (id: {}), found no valid scenario step", _data->Entry->ID);
}
Scenario::~Scenario()
@@ -78,7 +78,7 @@ void Scenario::CompleteStep(ScenarioStepEntry const* step)
if (IsComplete())
CompleteScenario();
else
- TC_LOG_ERROR("scenario", "Scenario::CompleteStep: Scenario (id: %u, step: %u) was completed, but could not determine new step, or validate scenario completion.", step->ScenarioID, step->ID);
+ TC_LOG_ERROR("scenario", "Scenario::CompleteStep: Scenario (id: {}, step: {}) was completed, but could not determine new step, or validate scenario completion.", step->ScenarioID, step->ID);
}
void Scenario::CompleteScenario()