diff options
Diffstat (limited to 'src/server/game/Scenarios/ScenarioMgr.cpp')
-rw-r--r-- | src/server/game/Scenarios/ScenarioMgr.cpp | 37 |
1 files changed, 18 insertions, 19 deletions
diff --git a/src/server/game/Scenarios/ScenarioMgr.cpp b/src/server/game/Scenarios/ScenarioMgr.cpp index c70e560efd7..1fb6dc4d18b 100644 --- a/src/server/game/Scenarios/ScenarioMgr.cpp +++ b/src/server/game/Scenarios/ScenarioMgr.cpp @@ -147,8 +147,8 @@ void ScenarioMgr::LoadScenarioPOI() uint32 count = 0; - // 0 1 2 6 7 8 9 10 11 12 - QueryResult result = WorldDatabase.Query("SELECT CriteriaTreeID, BlobIndex, Idx1, MapID, WorldMapAreaId, Floor, Priority, Flags, WorldEffectID, PlayerConditionID FROM scenario_poi ORDER BY CriteriaTreeID, Idx1"); + // 0 1 2 3 4 5 6 7 8 + QueryResult result = WorldDatabase.Query("SELECT CriteriaTreeID, BlobIndex, Idx1, MapID, UiMapID, Priority, Flags, WorldEffectID, PlayerConditionID FROM scenario_poi ORDER BY CriteriaTreeID, Idx1"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 scenario POI definitions. DB table `scenario_poi` is empty."); @@ -188,24 +188,23 @@ void ScenarioMgr::LoadScenarioPOI() { Field* fields = result->Fetch(); - int32 CriteriaTreeID = fields[0].GetInt32(); - int32 BlobIndex = fields[1].GetInt32(); - int32 Idx1 = fields[2].GetInt32(); - int32 MapID = fields[3].GetInt32(); - int32 WorldMapAreaId = fields[4].GetInt32(); - int32 Floor = fields[5].GetInt32(); - int32 Priority = fields[6].GetInt32(); - int32 Flags = fields[7].GetInt32(); - int32 WorldEffectID = fields[8].GetInt32(); - int32 PlayerConditionID = fields[9].GetInt32(); - - if (!sCriteriaMgr->GetCriteriaTree(CriteriaTreeID)) - TC_LOG_ERROR("sql.sql", "`scenario_poi` CriteriaTreeID (%u) Idx1 (%u) does not correspond to a valid criteria tree", CriteriaTreeID, Idx1); - - if (CriteriaTreeID < int32(POIs.size()) && Idx1 < int32(POIs[CriteriaTreeID].size())) - _scenarioPOIStore[CriteriaTreeID].emplace_back(BlobIndex, MapID, WorldMapAreaId, Floor, Priority, Flags, WorldEffectID, PlayerConditionID, POIs[CriteriaTreeID][Idx1]); + int32 criteriaTreeID = fields[0].GetInt32(); + int32 blobIndex = fields[1].GetInt32(); + int32 idx1 = fields[2].GetInt32(); + int32 mapID = fields[3].GetInt32(); + int32 uiMapID = fields[4].GetInt32(); + int32 priority = fields[5].GetInt32(); + int32 flags = fields[6].GetInt32(); + int32 worldEffectID = fields[7].GetInt32(); + int32 playerConditionID = fields[8].GetInt32(); + + if (!sCriteriaMgr->GetCriteriaTree(criteriaTreeID)) + TC_LOG_ERROR("sql.sql", "`scenario_poi` CriteriaTreeID (%u) Idx1 (%u) does not correspond to a valid criteria tree", criteriaTreeID, idx1); + + if (criteriaTreeID < int32(POIs.size()) && idx1 < int32(POIs[criteriaTreeID].size())) + _scenarioPOIStore[criteriaTreeID].emplace_back(blobIndex, mapID, uiMapID, priority, flags, worldEffectID, playerConditionID, POIs[criteriaTreeID][idx1]); else - TC_LOG_ERROR("server.loading", "Table scenario_poi references unknown scenario poi points for criteria tree id %i POI id %i", CriteriaTreeID, BlobIndex); + TC_LOG_ERROR("server.loading", "Table scenario_poi references unknown scenario poi points for criteria tree id %i POI id %i", criteriaTreeID, blobIndex); ++count; } while (result->NextRow()); |