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Diffstat (limited to 'src/server/game/Scenarios/ScenarioMgr.h')
-rw-r--r--src/server/game/Scenarios/ScenarioMgr.h15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/server/game/Scenarios/ScenarioMgr.h b/src/server/game/Scenarios/ScenarioMgr.h
index 93a1f3a320f..932d4decce9 100644
--- a/src/server/game/Scenarios/ScenarioMgr.h
+++ b/src/server/game/Scenarios/ScenarioMgr.h
@@ -74,23 +74,22 @@ struct ScenarioPOI
{
int32 BlobIndex;
int32 MapID;
- int32 WorldMapAreaID;
- int32 Floor;
+ int32 UiMapID;
int32 Priority;
int32 Flags;
int32 WorldEffectID;
int32 PlayerConditionID;
std::vector<ScenarioPOIPoint> Points;
- ScenarioPOI() : BlobIndex(0), MapID(0), WorldMapAreaID(0), Floor(0), Priority(0), Flags(0), WorldEffectID(0), PlayerConditionID(0) { }
+ ScenarioPOI() : BlobIndex(0), MapID(0), UiMapID(0), Priority(0), Flags(0), WorldEffectID(0), PlayerConditionID(0) { }
- ScenarioPOI(int32 _BlobIndex, int32 _MapID, int32 _WorldMapAreaID, int32 _Floor, int32 _Priority, int32 _Flags, int32 _WorldEffectID,
- int32 _PlayerConditionID, std::vector<ScenarioPOIPoint> points) :
- BlobIndex(_BlobIndex), MapID(_MapID), WorldMapAreaID(_WorldMapAreaID), Floor(_Floor), Priority(_Priority), Flags(_Flags), WorldEffectID(_WorldEffectID),
- PlayerConditionID(_PlayerConditionID), Points(std::move(points)) { }
+ ScenarioPOI(int32 blobIndex, int32 mapID, int32 uiMapID, int32 priority, int32 flags, int32 worldEffectID,
+ int32 playerConditionID, std::vector<ScenarioPOIPoint> points) :
+ BlobIndex(blobIndex), MapID(mapID), UiMapID(uiMapID), Priority(priority), Flags(flags), WorldEffectID(worldEffectID),
+ PlayerConditionID(playerConditionID), Points(std::move(points)) { }
ScenarioPOI(ScenarioPOI&& scenarioPOI) :
- BlobIndex(scenarioPOI.BlobIndex), MapID(scenarioPOI.MapID), WorldMapAreaID(scenarioPOI.WorldMapAreaID), Floor(scenarioPOI.Floor), Priority(scenarioPOI.Priority),
+ BlobIndex(scenarioPOI.BlobIndex), MapID(scenarioPOI.MapID), UiMapID(scenarioPOI.UiMapID), Priority(scenarioPOI.Priority),
Flags(scenarioPOI.Flags), WorldEffectID(scenarioPOI.WorldEffectID), PlayerConditionID(scenarioPOI.PlayerConditionID), Points(std::move(scenarioPOI.Points)) { }
};