diff options
Diffstat (limited to 'src/server/game/Scenarios/ScenarioMgr.h')
-rw-r--r-- | src/server/game/Scenarios/ScenarioMgr.h | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/server/game/Scenarios/ScenarioMgr.h b/src/server/game/Scenarios/ScenarioMgr.h index 93a1f3a320f..932d4decce9 100644 --- a/src/server/game/Scenarios/ScenarioMgr.h +++ b/src/server/game/Scenarios/ScenarioMgr.h @@ -74,23 +74,22 @@ struct ScenarioPOI { int32 BlobIndex; int32 MapID; - int32 WorldMapAreaID; - int32 Floor; + int32 UiMapID; int32 Priority; int32 Flags; int32 WorldEffectID; int32 PlayerConditionID; std::vector<ScenarioPOIPoint> Points; - ScenarioPOI() : BlobIndex(0), MapID(0), WorldMapAreaID(0), Floor(0), Priority(0), Flags(0), WorldEffectID(0), PlayerConditionID(0) { } + ScenarioPOI() : BlobIndex(0), MapID(0), UiMapID(0), Priority(0), Flags(0), WorldEffectID(0), PlayerConditionID(0) { } - ScenarioPOI(int32 _BlobIndex, int32 _MapID, int32 _WorldMapAreaID, int32 _Floor, int32 _Priority, int32 _Flags, int32 _WorldEffectID, - int32 _PlayerConditionID, std::vector<ScenarioPOIPoint> points) : - BlobIndex(_BlobIndex), MapID(_MapID), WorldMapAreaID(_WorldMapAreaID), Floor(_Floor), Priority(_Priority), Flags(_Flags), WorldEffectID(_WorldEffectID), - PlayerConditionID(_PlayerConditionID), Points(std::move(points)) { } + ScenarioPOI(int32 blobIndex, int32 mapID, int32 uiMapID, int32 priority, int32 flags, int32 worldEffectID, + int32 playerConditionID, std::vector<ScenarioPOIPoint> points) : + BlobIndex(blobIndex), MapID(mapID), UiMapID(uiMapID), Priority(priority), Flags(flags), WorldEffectID(worldEffectID), + PlayerConditionID(playerConditionID), Points(std::move(points)) { } ScenarioPOI(ScenarioPOI&& scenarioPOI) : - BlobIndex(scenarioPOI.BlobIndex), MapID(scenarioPOI.MapID), WorldMapAreaID(scenarioPOI.WorldMapAreaID), Floor(scenarioPOI.Floor), Priority(scenarioPOI.Priority), + BlobIndex(scenarioPOI.BlobIndex), MapID(scenarioPOI.MapID), UiMapID(scenarioPOI.UiMapID), Priority(scenarioPOI.Priority), Flags(scenarioPOI.Flags), WorldEffectID(scenarioPOI.WorldEffectID), PlayerConditionID(scenarioPOI.PlayerConditionID), Points(std::move(scenarioPOI.Points)) { } }; |