diff options
Diffstat (limited to 'src/server/game/ScriptMgr/ScriptMgr.h')
| -rw-r--r-- | src/server/game/ScriptMgr/ScriptMgr.h | 163 |
1 files changed, 0 insertions, 163 deletions
diff --git a/src/server/game/ScriptMgr/ScriptMgr.h b/src/server/game/ScriptMgr/ScriptMgr.h deleted file mode 100644 index ed7200d5786..00000000000 --- a/src/server/game/ScriptMgr/ScriptMgr.h +++ /dev/null @@ -1,163 +0,0 @@ -/* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> - * - * This program is free software licensed under GPL version 2 - * Please see the included DOCS/LICENSE.TXT for more information */ - -#ifndef SC_SCRIPTMGR_H -#define SC_SCRIPTMGR_H - -#include "Common.h" -#include "Platform/CompilerDefs.h" -#include "DBCStructure.h" -#include "Config/ConfigEnv.h" - -class Player; -class Creature; -class CreatureAI; -class InstanceData; -class Quest; -class Item; -class GameObject; -class SpellCastTargets; -class Map; -class Unit; -class WorldObject; -struct ItemPrototype; - -#define MAX_SCRIPTS 5000 //72 bytes each (approx 351kb) -#define VISIBLE_RANGE (166.0f) //MAX visible range (size of grid) -#define DEFAULT_TEXT "<Trinity Script Text Entry Missing!>" - -struct Script -{ - Script() : - pOnLogin(NULL), pOnLogout(NULL), pOnPVPKill(NULL), pOnSpellCast(NULL), pOnGetXP(NULL), - pOnGetMoney(NULL), pOnPlayerChat(NULL), pOnServerStartup(NULL), pOnServerShutdown(NULL), - pOnAreaChange(NULL), pOnItemClick(NULL), pOnItemOpen(NULL), pOnGoClick(NULL), pOnCreatureKill(NULL), - pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL), - pGOSelect(NULL), pGOSelectWithCode(NULL), - pQuestSelect(NULL), pQuestComplete(NULL), pNPCDialogStatus(NULL), pGODialogStatus(NULL), - pChooseReward(NULL), pGODestroyed(NULL), pItemHello(NULL), pGOHello(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL), - pGOQuestAccept(NULL), pGOChooseReward(NULL),pItemUse(NULL), pItemExpire(NULL), - pEffectDummyCreature(NULL), pEffectDummyGameObj(NULL), pEffectDummyItem(NULL), - GetAI(NULL), GetInstanceData(NULL) - {} - - std::string Name; - - //Methods to be scripted - void (*pOnLogin)(Player*); - void (*pOnLogout)(Player*); - void (*pOnPVPKill)(Player*, Player*); - bool (*pOnSpellCast)(Unit*, Item*, GameObject*, uint32, SpellEntry const*); - uint32 (*pOnGetXP)(Player*, uint32); - int32 (*pOnGetMoney)(Player*, int32); - bool (*pOnPlayerChat)(Player*, const char*); - void (*pOnServerStartup)(); - void (*pOnServerShutdown)(); - void (*pOnAreaChange)(Player*, AreaTableEntry const*); - bool (*pOnItemClick)(Player*, Item*); - bool (*pOnItemOpen)(Player*, Item*); - bool (*pOnGoClick)(Player*, GameObject*); - void (*pOnCreatureKill)(Player*, Creature*); - bool (*pGossipHello)(Player*, Creature*); - bool (*pQuestAccept)(Player*, Creature*, Quest const*); - bool (*pGossipSelect)(Player*, Creature*, uint32 , uint32); - bool (*pGossipSelectWithCode)(Player*, Creature*, uint32 , uint32 , const char*); - bool (*pGOSelect)(Player*, GameObject*, uint32 , uint32); - bool (*pGOSelectWithCode)(Player*, GameObject*, uint32 , uint32 , const char*); - bool (*pQuestSelect)(Player*, Creature*, Quest const*); - bool (*pQuestComplete)(Player*, Creature*, Quest const*); - uint32 (*pNPCDialogStatus)(Player*, Creature*); - uint32 (*pGODialogStatus)(Player*, GameObject * _GO); - bool (*pChooseReward)(Player*, Creature*, Quest const*, uint32); - bool (*pItemHello)(Player*, Item*, Quest const*); - bool (*pGOHello)(Player*, GameObject*); - bool (*pAreaTrigger)(Player*, AreaTriggerEntry const*); - bool (*pItemQuestAccept)(Player*, Item *, Quest const*); - bool (*pGOQuestAccept)(Player*, GameObject*, Quest const*); - bool (*pGOChooseReward)(Player*, GameObject*, Quest const*, uint32); - void (*pGODestroyed)(Player*, GameObject*, uint32); - bool (*pItemUse)(Player*, Item*, SpellCastTargets const&); - bool (*pItemExpire)(Player*, ItemPrototype const *); - bool (*pEffectDummyCreature)(Unit*, uint32, uint32, Creature*); - bool (*pEffectDummyGameObj)(Unit*, uint32, uint32, GameObject*); - bool (*pEffectDummyItem)(Unit*, uint32, uint32, Item*); - - CreatureAI* (*GetAI)(Creature*); - InstanceData* (*GetInstanceData)(Map*); - - void RegisterSelf(); -}; - -class ScriptMgr -{ - public: - ScriptMgr(); - ~ScriptMgr(); - - void ScriptsInit(); - void LoadDatabase(); - char const* ScriptsVersion(); - - //event handlers - void OnLogin(Player *pPlayer); - void OnLogout(Player *pPlayer); - void OnPVPKill(Player *killer, Player *killed); - bool OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell); - uint32 OnGetXP(Player *pPlayer, uint32 amount); - uint32 OnGetMoney(Player *pPlayer, int32 amount); - bool OnPlayerChat(Player *pPlayer, const char *text); - void OnServerStartup(); - void OnServerShutdown(); - void OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea); - bool OnItemClick (Player *pPlayer, Item *pItem); - bool OnItemOpen (Player *pPlayer, Item *pItem); - bool OnGoClick (Player *pPlayer, GameObject *pGameObject); - void OnCreatureKill (Player *pPlayer, Creature *pCreature); - bool GossipHello (Player * pPlayer, Creature* pCreature); - bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction); - bool GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode); - bool GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction); - bool GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode); - bool QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest); - bool QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest); - bool QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest); - bool ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt); - uint32 NPCDialogStatus(Player* pPlayer, Creature* pCreature); - uint32 GODialogStatus(Player* pPlayer, GameObject* pGO); - bool ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest); - bool ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest); - bool GOHello(Player* pPlayer, GameObject* pGO); - bool GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest); - bool GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt); - void GODestroyed(Player* pPlayer, GameObject* pGO, uint32 destroyedEvent); - bool AreaTrigger(Player* pPlayer,AreaTriggerEntry const* atEntry); - CreatureAI* GetAI(Creature* pCreature); - bool ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets); - bool ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto); - bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget); - bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget); - bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget); - InstanceData* CreateInstanceData(Map *map); -}; - -//Config file accessors -//std::string GetConfigValueStr(char const* option); -//int32 GetConfigValueInt32(char const* option); -//float GetConfigValueFloat(char const* option); - -//Generic scripting text function -void DoScriptText(int32 textEntry, WorldObject* pSource, Unit *pTarget = NULL); - -#if COMPILER == COMPILER_GNU -#define FUNC_PTR(name,callconvention,returntype,parameters) typedef returntype(*name)parameters __attribute__ ((callconvention)); -#else -#define FUNC_PTR(name, callconvention, returntype, parameters) typedef returntype(callconvention *name)parameters; -#endif - -#define sScriptMgr Trinity::Singleton<ScriptMgr>::Instance() -#endif - |
