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path: root/src/server/game/Scripting/MapScripts.cpp
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Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
-rw-r--r--src/server/game/Scripting/MapScripts.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 839a3d51db9..f7371a6c395 100644
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -260,7 +260,7 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
{
GameObject* pDoor = _FindGameObject(wSource, guid);
if (!pDoor)
- TC_LOG_ERROR("scripts", "%s gameobject was not found (guid: %u).", scriptInfo->GetDebugInfo().c_str(), guid);
+ TC_LOG_ERROR("scripts", "%s gameobject was not found (guid: " UI64FMTD ").", scriptInfo->GetDebugInfo().c_str(), guid);
else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
{
TC_LOG_ERROR("scripts", "%s gameobject is not a door (GoType: %u, Entry: %u, %s).",
@@ -563,7 +563,7 @@ void Map::ScriptsProcess()
}
else
{
- TC_LOG_ERROR("scripts", "%s neither source nor target is player (Entry: %u, GUID: %u; target: Entry: %u, GUID: %u), skipping.",
+ TC_LOG_ERROR("scripts", "%s neither source nor target is player (Entry: %u, GUID: %s; target: Entry: %u, GUID: %s), skipping.",
step.script->GetDebugInfo().c_str(), source->GetEntry(), source->GetGUID().ToString().c_str(),
target->GetEntry(), target->GetGUID().ToString().c_str());
break;