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path: root/src/server/game/Scripting/MapScripts.cpp
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Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
-rw-r--r--src/server/game/Scripting/MapScripts.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 7c24c59c334..8a49878aa50 100644
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -374,7 +374,7 @@ void Map::ScriptsProcess()
{
case SCRIPT_COMMAND_TALK:
{
- if (step.script->Talk.ChatType > CHAT_TYPE_WHISPER && step.script->Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
+ if (step.script->Talk.ChatType > CHAT_TYPE_BOSS_WHISPER)
{
TC_LOG_ERROR("scripts", "%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType);
break;
@@ -407,13 +407,13 @@ void Map::ScriptsProcess()
sourceUnit->TextEmote(step.script->Talk.TextID, target, step.script->Talk.ChatType == CHAT_TYPE_BOSS_EMOTE);
break;
case CHAT_TYPE_WHISPER:
- case CHAT_MSG_RAID_BOSS_WHISPER:
+ case CHAT_TYPE_BOSS_WHISPER:
{
Player* receiver = target ? target->ToPlayer() : nullptr;
if (!receiver)
TC_LOG_ERROR("scripts", "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
- sourceUnit->Whisper(step.script->Talk.TextID, receiver, step.script->Talk.ChatType == CHAT_MSG_RAID_BOSS_WHISPER);
+ sourceUnit->Whisper(step.script->Talk.TextID, receiver, step.script->Talk.ChatType == CHAT_TYPE_BOSS_WHISPER);
break;
}
default: