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Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
-rw-r--r-- | src/server/game/Scripting/MapScripts.cpp | 944 |
1 files changed, 944 insertions, 0 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp new file mode 100644 index 00000000000..727f764ff3f --- /dev/null +++ b/src/server/game/Scripting/MapScripts.cpp @@ -0,0 +1,944 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Map.h" +#include "World.h" +#include "CellImpl.h" +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "Transport.h" +#include "ScriptedCreature.h" +#include "WaypointManager.h" +#include "GossipDef.h" +#include "MapManager.h" +#include "ObjectMgr.h" +#include "MapRefManager.h" + +/// Put scripts in the execution queue +void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target) +{ + ///- Find the script map + ScriptMapMap::const_iterator s = scripts.find(id); + if (s == scripts.end()) + return; + + // prepare static data + uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; //some script commands doesn't have source + uint64 targetGUID = target ? target->GetGUID() : (uint64)0; + uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; + + ///- Schedule script execution for all scripts in the script map + ScriptMap const *s2 = &(s->second); + bool immedScript = false; + for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter) + { + ScriptAction sa; + sa.sourceGUID = sourceGUID; + sa.targetGUID = targetGUID; + sa.ownerGUID = ownerGUID; + + sa.script = &iter->second; + m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + iter->first), sa)); + if (iter->first == 0) + immedScript = true; + + sWorld.IncreaseScheduledScriptsCount(); + } + ///- If one of the effects should be immediate, launch the script execution + if (/*start &&*/ immedScript && !i_scriptLock) + { + i_scriptLock = true; + ScriptsProcess(); + i_scriptLock = false; + } +} + +void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target) +{ + // NOTE: script record _must_ exist until command executed + + // prepare static data + uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; + uint64 targetGUID = target ? target->GetGUID() : (uint64)0; + uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; + + ScriptAction sa; + sa.sourceGUID = sourceGUID; + sa.targetGUID = targetGUID; + sa.ownerGUID = ownerGUID; + + sa.script = &script; + m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + delay), sa)); + + sWorld.IncreaseScheduledScriptsCount(); + + ///- If effects should be immediate, launch the script execution + if (delay == 0 && !i_scriptLock) + { + i_scriptLock = true; + ScriptsProcess(); + i_scriptLock = false; + } +} + +// Helpers for ScriptProcess method. +inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const +{ + Player *pPlayer = NULL; + if (!source && !target) + sLog.outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str()); + else + { + // Check target first, then source. + if (target) + pPlayer = target->ToPlayer(); + if (!pPlayer && source) + pPlayer = source->ToPlayer(); + + if (!pPlayer) + sLog.outError("%s neither source nor target object is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.", + scriptInfo->GetDebugInfo().c_str(), + source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0, + target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0); + } + return pPlayer; +} + +inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse) const +{ + Creature *pCreature = NULL; + if (!source && !target) + sLog.outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str()); + else + { + if (bReverse) + { + // Check target first, then source. + if (target) + pCreature = target->ToCreature(); + if (!pCreature && source) + pCreature = source->ToCreature(); + } + else + { + // Check source first, then target. + if (source) + pCreature = source->ToCreature(); + if (!pCreature && target) + pCreature = target->ToCreature(); + } + + if (!pCreature) + sLog.outError("%s neither source nor target are creatures (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.", + scriptInfo->GetDebugInfo().c_str(), + source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0, + target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0); + } + return pCreature; +} + +inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const +{ + Unit* pUnit = NULL; + if (!obj) + sLog.outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target"); + else if (!obj->isType(TYPEMASK_UNIT)) + sLog.outError("%s %s object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.", + scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow()); + else + { + pUnit = dynamic_cast<Unit*>(obj); + if (!pUnit) + sLog.outError("%s %s object could not be casted to unit.", + scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target"); + } + return pUnit; +} + +inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const +{ + Player* pPlayer = NULL; + if (!obj) + sLog.outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target"); + else + { + pPlayer = obj->ToPlayer(); + if (!pPlayer) + sLog.outError("%s %s object is not a player (TypeId: %u, Entry: %u, GUID: %u).", + scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow()); + } + return pPlayer; +} + +inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const +{ + Creature* pCreature = NULL; + if (!obj) + sLog.outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target"); + else + { + pCreature = obj->ToCreature(); + if (!pCreature) + sLog.outError("%s %s object is not a creature (TypeId: %u, Entry: %u, GUID: %u).", scriptInfo->GetDebugInfo().c_str(), + isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow()); + } + return pCreature; +} + +inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const +{ + WorldObject* pWorldObject = NULL; + if (!obj) + sLog.outError("%s %s object is NULL.", + scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target"); + else + { + pWorldObject = dynamic_cast<WorldObject*>(obj); + if (!pWorldObject) + sLog.outError("%s %s object is not a world object (TypeId: %u, Entry: %u, GUID: %u).", + scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow()); + } + return pWorldObject; +} + +inline void Map::_ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const +{ + bool bOpen = false; + uint32 guid = scriptInfo->ToggleDoor.GOGuid; + int32 nTimeToToggle = std::max(15, int32(scriptInfo->ToggleDoor.ResetDelay)); + switch (scriptInfo->command) + { + case SCRIPT_COMMAND_OPEN_DOOR: bOpen = true; break; + case SCRIPT_COMMAND_CLOSE_DOOR: break; + default: + sLog.outError("%s unknown command for _ScriptProcessDoor.", scriptInfo->GetDebugInfo().c_str()); + return; + } + if (!guid) + sLog.outError("%s door guid is not specified.", scriptInfo->GetDebugInfo().c_str()); + else if (!source) + sLog.outError("%s source object is NULL.", scriptInfo->GetDebugInfo().c_str()); + else if (!source->isType(TYPEMASK_UNIT)) + sLog.outError("%s source object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.", scriptInfo->GetDebugInfo().c_str(), + source->GetTypeId(), source->GetEntry(), source->GetGUIDLow()); + else + { + WorldObject* wSource = dynamic_cast <WorldObject*> (source); + if (!wSource) + sLog.outError("%s source object could not be casted to world object (TypeId: %u, Entry: %u, GUID: %u), skipping.", + scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow()); + else + { + GameObject *pDoor = _FindGameObject(wSource, guid); + if (!pDoor) + sLog.outError("%s gameobject was not found (guid: %u).", scriptInfo->GetDebugInfo().c_str(), guid); + else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR) + sLog.outError("%s gameobject is not a door (GoType: %u, Entry: %u, GUID: %u).", + scriptInfo->GetDebugInfo().c_str(), pDoor->GetGoType(), pDoor->GetEntry(), pDoor->GetGUIDLow()); + else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY)) + { + pDoor->UseDoorOrButton(nTimeToToggle); + + if (target && target->isType(TYPEMASK_GAMEOBJECT)) + { + GameObject* goTarget = dynamic_cast<GameObject*>(target); + if (goTarget && goTarget->GetGoType() == GAMEOBJECT_TYPE_BUTTON) + goTarget->UseDoorOrButton(nTimeToToggle); + } + } + } + } +} + +inline GameObject* Map::_FindGameObject(WorldObject* pSearchObject, uint32 guid) const +{ + GameObject *pGameObject = NULL; + + CellPair p(Trinity::ComputeCellPair(pSearchObject->GetPositionX(), pSearchObject->GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + + Trinity::GameObjectWithDbGUIDCheck goCheck(*pSearchObject, guid); + Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(pSearchObject, pGameObject, goCheck); + + TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker); + cell.Visit(p, objectChecker, *pSearchObject->GetMap()); + + return pGameObject; +} + +/// Process queued scripts +void Map::ScriptsProcess() +{ + if (m_scriptSchedule.empty()) + return; + + ///- Process overdue queued scripts + std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin(); + // ok as multimap is a *sorted* associative container + while (!m_scriptSchedule.empty() && (iter->first <= sWorld.GetGameTime())) + { + ScriptAction const& step = iter->second; + + Object* source = NULL; + + if (step.sourceGUID) + { + switch (GUID_HIPART(step.sourceGUID)) + { + case HIGHGUID_ITEM: + // case HIGHGUID_CONTAINER: == HIGHGUID_ITEM + { + Player* player = HashMapHolder<Player>::Find(step.ownerGUID); + if (player) + source = player->GetItemByGuid(step.sourceGUID); + break; + } + case HIGHGUID_UNIT: + source = HashMapHolder<Creature>::Find(step.sourceGUID); + break; + case HIGHGUID_PET: + source = HashMapHolder<Pet>::Find(step.sourceGUID); + break; + case HIGHGUID_PLAYER: + source = HashMapHolder<Player>::Find(step.sourceGUID); + break; + case HIGHGUID_GAMEOBJECT: + source = HashMapHolder<GameObject>::Find(step.sourceGUID); + break; + case HIGHGUID_CORPSE: + source = HashMapHolder<Corpse>::Find(step.sourceGUID); + break; + case HIGHGUID_MO_TRANSPORT: + for (MapManager::TransportSet::iterator iter = sMapMgr.m_Transports.begin(); iter != sMapMgr.m_Transports.end(); ++iter) + { + if ((*iter)->GetGUID() == step.sourceGUID) + { + source = reinterpret_cast<Object*>(*iter); + break; + } + } + break; + default: + sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID)); + break; + } + } + + //if (source && !source->IsInWorld()) source = NULL; + + Object* target = NULL; + + if (step.targetGUID) + { + switch (GUID_HIPART(step.targetGUID)) + { + case HIGHGUID_UNIT: + target = HashMapHolder<Creature>::Find(step.targetGUID); + break; + case HIGHGUID_PET: + target = HashMapHolder<Pet>::Find(step.targetGUID); + break; + //case HIGHGUID_VEHICLE: + // target = HashMapHolder<Vehicle>::Find(step.targetGUID); + // break; + case HIGHGUID_PLAYER: // empty GUID case also + target = HashMapHolder<Player>::Find(step.targetGUID); + break; + case HIGHGUID_GAMEOBJECT: + target = HashMapHolder<GameObject>::Find(step.targetGUID); + break; + case HIGHGUID_CORPSE: + target = HashMapHolder<Corpse>::Find(step.targetGUID); + break; + default: + sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID)); + break; + } + } + + //if (target && !target->IsInWorld()) target = NULL; + + std::string tableName = GetScriptsTableNameByType(step.script->type); + std::string commandName = GetScriptCommandName(step.script->command); + switch (step.script->command) + { + case SCRIPT_COMMAND_TALK: + if (step.script->Talk.ChatType > CHAT_TYPE_WHISPER && step.script->Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER) + { + sLog.outError("%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType); + break; + } + if (step.script->Talk.Flags & SF_TALK_USE_PLAYER) + { + if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script)) + { + uint64 targetGUID = target ? target->GetGUID() : 0; + LocaleConstant loc_idx = pSource->GetSession()->GetSessionDbLocaleIndex(); + const std::string text(sObjectMgr.GetTrinityString(step.script->Talk.TextID, loc_idx)); + + switch (step.script->Talk.ChatType) + { + case CHAT_TYPE_SAY: + pSource->Say(text, LANG_UNIVERSAL); + break; + case CHAT_TYPE_YELL: + pSource->Yell(text, LANG_UNIVERSAL); + break; + case CHAT_TYPE_TEXT_EMOTE: + case CHAT_TYPE_BOSS_EMOTE: + pSource->TextEmote(text); + break; + case CHAT_TYPE_WHISPER: + case CHAT_MSG_RAID_BOSS_WHISPER: + if (!targetGUID || !IS_PLAYER_GUID(targetGUID)) + { + sLog.outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str()); + break; + } + pSource->Whisper(text, LANG_UNIVERSAL, targetGUID); + break; + default: + break; // must be already checked at load + } + } + } + else + { + // Source or target must be Creature. + if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) + { + uint64 targetGUID = target ? target->GetGUID() : 0; + switch (step.script->Talk.ChatType) + { + case CHAT_TYPE_SAY: + cSource->Say(step.script->Talk.TextID, LANG_UNIVERSAL, targetGUID); + break; + case CHAT_TYPE_YELL: + cSource->Yell(step.script->Talk.TextID, LANG_UNIVERSAL, targetGUID); + break; + case CHAT_TYPE_TEXT_EMOTE: + cSource->TextEmote(step.script->Talk.TextID, targetGUID); + break; + case CHAT_TYPE_BOSS_EMOTE: + cSource->MonsterTextEmote(step.script->Talk.TextID, targetGUID, true); + break; + case CHAT_TYPE_WHISPER: + if (!targetGUID || !IS_PLAYER_GUID(targetGUID)) + { + sLog.outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str()); + break; + } + cSource->Whisper(step.script->Talk.TextID, targetGUID); + break; + case CHAT_MSG_RAID_BOSS_WHISPER: //42 + if (!targetGUID || !IS_PLAYER_GUID(targetGUID)) + { + sLog.outError("%s attempt to raidbosswhisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str()); + break; + } + cSource->MonsterWhisper(step.script->Talk.TextID, targetGUID, true); + break; + default: + break; // must be already checked at load + } + } + } + break; + + case SCRIPT_COMMAND_EMOTE: + // Source or target must be Creature. + if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) + { + if (step.script->Emote.Flags & SF_EMOTE_USE_STATE) + cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID); + else + cSource->HandleEmoteCommand(step.script->Emote.EmoteID); + } + break; + + case SCRIPT_COMMAND_FIELD_SET: + // Source or target must be Creature. + if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) + { + // Validate field number. + if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount()) + sLog.outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.", + step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID, + cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow()); + else + cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue); + } + break; + + case SCRIPT_COMMAND_MOVE_TO: + // Source or target must be Creature. + if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) + { + cSource->SendMonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, step.script->MoveTo.TravelTime); + cSource->GetMap()->CreatureRelocation(cSource, step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, 0); + } + break; + + case SCRIPT_COMMAND_FLAG_SET: + // Source or target must be Creature. + if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) + { + // Validate field number. + if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount()) + sLog.outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.", + step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID, + source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow()); + else + cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue); + } + break; + + case SCRIPT_COMMAND_FLAG_REMOVE: + // Source or target must be Creature. + if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) + { + // Validate field number. + if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount()) + sLog.outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.", + step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID, + source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow()); + else + cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue); + } + break; + + case SCRIPT_COMMAND_TELEPORT_TO: + if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE) + { + // Source or target must be Creature. + if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true)) + cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation); + } + else + { + // Source or target must be Player. + if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script)) + pSource->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation); + } + break; + + case SCRIPT_COMMAND_QUEST_EXPLORED: + { + if (!source) + { + sLog.outError("%s source object is NULL.", step.script->GetDebugInfo().c_str()); + break; + } + if (!target) + { + sLog.outError("%s target object is NULL.", step.script->GetDebugInfo().c_str()); + break; + } + + // when script called for item spell casting then target == (unit or GO) and source is player + WorldObject* worldObject; + Player* pTarget = target->ToPlayer(); + if (pTarget) + { + if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER) + { + sLog.outError("%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.", + step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow()); + break; + } + worldObject = dynamic_cast<WorldObject*>(source); + } + else + { + pTarget = source->ToPlayer(); + if (pTarget) + { + if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER) + { + sLog.outError("%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.", + step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow()); + break; + } + worldObject = dynamic_cast<WorldObject*>(target); + } + else + { + sLog.outError("%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.", + step.script->GetDebugInfo().c_str(), + source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0, + target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0); + break; + } + } + + // quest id and flags checked at script loading + if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) && + (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(pTarget, float(step.script->QuestExplored.Distance)))) + pTarget->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID); + else + pTarget->FailQuest(step.script->QuestExplored.QuestID); + + break; + } + + case SCRIPT_COMMAND_KILL_CREDIT: + // Source or target must be Player. + if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script)) + { + if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP) + pSource->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, pSource); + else + pSource->KilledMonsterCredit(step.script->KillCredit.CreatureEntry, 0); + } + break; + + case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: + if (!step.script->RespawnGameobject.GOGuid) + { + sLog.outError("%s gameobject guid (datalong) is not specified.", step.script->GetDebugInfo().c_str()); + break; + } + + // Source or target must be WorldObject. + if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script)) + { + GameObject *pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid); + if (!pGO) + { + sLog.outError("%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->RespawnGameobject.GOGuid); + break; + } + + if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || + pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR || + pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON || + pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP) + { + sLog.outError("%s can not be used with gameobject of type %u (guid: %u).", + step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid); + break; + } + + // Check that GO is not spawned + if (!pGO->isSpawned()) + { + int32 nTimeToDespawn = std::max(5, int32(step.script->RespawnGameobject.DespawnDelay)); + pGO->SetLootState(GO_READY); + pGO->SetRespawnTime(nTimeToDespawn); + + pGO->GetMap()->Add(pGO); + } + } + break; + + case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: + { + // Source must be WorldObject. + if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script)) + { + if (!step.script->TempSummonCreature.CreatureEntry) + sLog.outError("%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str()); + else + { + float x = step.script->TempSummonCreature.PosX; + float y = step.script->TempSummonCreature.PosY; + float z = step.script->TempSummonCreature.PosZ; + float o = step.script->TempSummonCreature.Orientation; + + if (!pSummoner->SummonCreature(step.script->TempSummonCreature.CreatureEntry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay)) + sLog.outError("%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry); + } + } + break; + } + + case SCRIPT_COMMAND_OPEN_DOOR: + case SCRIPT_COMMAND_CLOSE_DOOR: + _ScriptProcessDoor(source, target, step.script); + break; + + case SCRIPT_COMMAND_ACTIVATE_OBJECT: + // Source must be Unit. + if (Unit *pSource = _GetScriptUnit(source, true, step.script)) + { + // Target must be GameObject. + if (!target) + { + sLog.outError("%s target object is NULL.", step.script->GetDebugInfo().c_str()); + break; + } + + if (target->GetTypeId() != TYPEID_GAMEOBJECT) + { + sLog.outError("%s target object is not gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.", + step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow()); + break; + } + + if (GameObject *pGO = dynamic_cast<GameObject*>(target)) + pGO->Use(pSource); + } + break; + + case SCRIPT_COMMAND_REMOVE_AURA: + { + // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit. + bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE; + if (Unit *pTarget = _GetScriptUnit(bReverse ? source : target, bReverse, step.script)) + pTarget->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID); + break; + } + + case SCRIPT_COMMAND_CAST_SPELL: + { + // TODO: Allow gameobjects to be targets and casters + if (!source && !target) + { + sLog.outError("%s source and target objects are NULL.", step.script->GetDebugInfo().c_str()); + break; + } + + Unit* uSource = NULL; + Unit* uTarget = NULL; + // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s + switch (step.script->CastSpell.Flags) + { + case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target + uSource = dynamic_cast<Unit*>(source); + uTarget = dynamic_cast<Unit*>(target); + break; + case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source + uSource = dynamic_cast<Unit*>(source); + uTarget = uSource; + break; + case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target + uSource = dynamic_cast<Unit*>(target); + uTarget = uSource; + break; + case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source + uSource = dynamic_cast<Unit*>(target); + uTarget = dynamic_cast<Unit*>(source); + break; + case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry + uSource = dynamic_cast<Unit*>(source); + uTarget = GetClosestCreatureWithEntry(uSource, abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius); + break; + } + + if (!uSource || !uSource->isType(TYPEMASK_UNIT)) + { + sLog.outError("%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID); + break; + } + + if (!uTarget || !uTarget->isType(TYPEMASK_UNIT)) + { + sLog.outError("%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID); + break; + } + + bool triggered = (step.script->CastSpell.Flags != 4) ? + step.script->CastSpell.CreatureEntry & SF_CASTSPELL_TRIGGERED : + step.script->CastSpell.CreatureEntry < 0; + uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered); + break; + } + + case SCRIPT_COMMAND_PLAY_SOUND: + // Source must be WorldObject. + if (WorldObject* pSource = _GetScriptWorldObject(source, true, step.script)) + { + // PlaySound.Flags bitmask: 0/1=anyone/target + Player* pTarget = NULL; + if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER) + { + // Target must be Player. + pTarget = _GetScriptPlayer(target, false, step.script); + if (!pTarget) + break; + } + + // PlaySound.Flags bitmask: 0/2=without/with distance dependent + if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND) + pSource->PlayDistanceSound(step.script->PlaySound.SoundID, pTarget); + else + pSource->PlayDirectSound(step.script->PlaySound.SoundID, pTarget); + } + break; + + case SCRIPT_COMMAND_CREATE_ITEM: + // Target or source must be Player. + if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script)) + { + ItemPosCountVec dest; + uint8 msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount); + if (msg == EQUIP_ERR_OK) + { + if (Item* item = pReceiver->StoreNewItem(dest, step.script->CreateItem.ItemEntry, true)) + pReceiver->SendNewItem(item, step.script->CreateItem.Amount, false, true); + } + else + pReceiver->SendEquipError(msg, NULL, NULL, step.script->CreateItem.ItemEntry); + } + break; + + case SCRIPT_COMMAND_DESPAWN_SELF: + // Target or source must be Creature. + if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true)) + cSource->ForcedDespawn(step.script->DespawnSelf.DespawnDelay); + break; + + case SCRIPT_COMMAND_LOAD_PATH: + // Source must be Unit. + if (Unit* pSource = _GetScriptUnit(source, true, step.script)) + { + if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID)) + sLog.outError("%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->LoadPath.PathID); + else + pSource->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable); + } + break; + + case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: + { + if (!step.script->CallScript.CreatureEntry) + { + sLog.outError("%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str()); + break; + } + if (!step.script->CallScript.ScriptID) + { + sLog.outError("%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str()); + break; + } + + Creature* cTarget; + if (source) //using grid searcher + { + WorldObject* wSource = dynamic_cast <WorldObject*> (source); + + CellPair p(Trinity::ComputeCellPair(wSource->GetPositionX(), wSource->GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + + Trinity::CreatureWithDbGUIDCheck target_check(wSource, step.script->CallScript.CreatureEntry); + Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check); + + TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker); + cell.Visit(p, unit_checker, *wSource->GetMap()); + } + else //check hashmap holders + { + if (CreatureData const* data = sObjectMgr.GetCreatureData(step.script->CallScript.CreatureEntry)) + cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->CallScript.CreatureEntry, data->id, HIGHGUID_UNIT), cTarget); + } + + if (!cTarget) + { + sLog.outError("%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->CallScript.CreatureEntry); + break; + } + + //Lets choose our ScriptMap map + ScriptMapMap *datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType)); + //if no scriptmap present... + if (!datamap) + { + sLog.outError("%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->CallScript.ScriptType); + break; + } + + // Insert script into schedule but do not start it + ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, NULL); + break; + } + + case SCRIPT_COMMAND_KILL: + // Source or target must be Creature. + if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) + { + if (cSource->isDead()) + sLog.outError("%s creature is already dead (Entry: %u, GUID: %u)", + step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUIDLow()); + else + { + cSource->setDeathState(JUST_DIED); + if (step.script->Kill.RemoveCorpse == 1) + cSource->RemoveCorpse(); + } + } + break; + + case SCRIPT_COMMAND_ORIENTATION: + // Source must be Unit. + if (Unit *pSource = _GetScriptUnit(source, true, step.script)) + { + if (step.script->Orientation.Flags& SF_ORIENTATION_FACE_TARGET) + { + // Target must be Unit. + Unit* pTarget = _GetScriptUnit(target, false, step.script); + if (!pTarget) + break; + + pSource->SetInFront(pTarget); + } + else + pSource->SetOrientation(step.script->Orientation.Orientation); + + pSource->SendMovementFlagUpdate(); + } + break; + + case SCRIPT_COMMAND_EQUIP: + // Source must be Creature. + if (Creature *cSource = _GetScriptCreature(source, true, step.script)) + cSource->LoadEquipment(step.script->Equip.EquipmentID); + break; + + case SCRIPT_COMMAND_MODEL: + // Source must be Creature. + if (Creature *cSource = _GetScriptCreature(source, true, step.script)) + cSource->SetDisplayId(step.script->Model.ModelID); + break; + + case SCRIPT_COMMAND_CLOSE_GOSSIP: + // Source must be Player. + if (Player *pSource = _GetScriptPlayer(source, true, step.script)) + pSource->PlayerTalkClass->CloseGossip(); + break; + + case SCRIPT_COMMAND_PLAYMOVIE: + // Source must be Player. + if (Player *pSource = _GetScriptPlayer(source, true, step.script)) + pSource->SendMovieStart(step.script->PlayMovie.MovieID); + break; + + default: + sLog.outError("Unknown script command %s.", step.script->GetDebugInfo().c_str()); + break; + } + + m_scriptSchedule.erase(iter); + sWorld.DecreaseScheduledScriptCount(); + + iter = m_scriptSchedule.begin(); + } +} |