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path: root/src/server/game/Scripting/ScriptMgr.cpp
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Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index aa075a8f836..d1761910e96 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -70,7 +70,7 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget)
return;
}
- const StringTextData* pData = sScriptSystemMgr.GetTextData(iTextEntry);
+ const StringTextData* pData = sScriptSystemMgr->GetTextData(iTextEntry);
if (!pData)
{
@@ -192,10 +192,10 @@ void ScriptMgr::Initialize()
void ScriptMgr::LoadDatabase()
{
- sScriptSystemMgr.LoadVersion();
- sScriptSystemMgr.LoadScriptTexts();
- sScriptSystemMgr.LoadScriptTextsCustom();
- sScriptSystemMgr.LoadScriptWaypoints();
+ sScriptSystemMgr->LoadVersion();
+ sScriptSystemMgr->LoadScriptTexts();
+ sScriptSystemMgr->LoadScriptTextsCustom();
+ sScriptSystemMgr->LoadScriptWaypoints();
}
struct TSpellSummary
@@ -291,7 +291,7 @@ void ScriptMgr::FillSpellSummary()
void ScriptMgr::CreateSpellScripts(uint32 spell_id, std::list<SpellScript *> & script_vector)
{
- SpellScriptsBounds bounds = sObjectMgr.GetSpellScriptsBounds(spell_id);
+ SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spell_id);
for (SpellScriptsMap::iterator itr = bounds.first; itr != bounds.second; ++itr)
{
@@ -312,7 +312,7 @@ void ScriptMgr::CreateSpellScripts(uint32 spell_id, std::list<SpellScript *> & s
void ScriptMgr::CreateAuraScripts(uint32 spell_id, std::list<AuraScript *> & script_vector)
{
- SpellScriptsBounds bounds = sObjectMgr.GetSpellScriptsBounds(spell_id);
+ SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spell_id);
for (SpellScriptsMap::iterator itr = bounds.first; itr != bounds.second; ++itr)
{
@@ -333,7 +333,7 @@ void ScriptMgr::CreateAuraScripts(uint32 spell_id, std::list<AuraScript *> & scr
void ScriptMgr::CreateSpellScriptLoaders(uint32 spell_id, std::vector<std::pair<SpellScriptLoader *, SpellScriptsMap::iterator> > & script_vector)
{
- SpellScriptsBounds bounds = sObjectMgr.GetSpellScriptsBounds(spell_id);
+ SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spell_id);
script_vector.reserve(std::distance(bounds.first, bounds.second));
for (SpellScriptsMap::iterator itr = bounds.first; itr != bounds.second; ++itr)