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path: root/src/server/game/Scripting/ScriptMgr.cpp
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Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index b6381594145..0ce3878db96 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -54,7 +54,7 @@ class ScriptRegistry
{
if (it->second == script)
{
- sLog->outError("Script '%s' has same memory pointer as '%s'.",
+ sLog->outError(LOG_FILTER_TSCR, "Script '%s' has same memory pointer as '%s'.",
script->GetName().c_str(), it->second->GetName().c_str());
return;
@@ -90,7 +90,7 @@ class ScriptRegistry
else
{
// If the script is already assigned -> delete it!
- sLog->outError("Script '%s' already assigned with the same script name, so the script can't work.",
+ sLog->outError(LOG_FILTER_TSCR, "Script '%s' already assigned with the same script name, so the script can't work.",
script->GetName().c_str());
ASSERT(false); // Error that should be fixed ASAP.
@@ -100,7 +100,7 @@ class ScriptRegistry
{
// The script uses a script name from database, but isn't assigned to anything.
if (script->GetName().find("example") == std::string::npos && script->GetName().find("Smart") == std::string::npos)
- sLog->outErrorDb("Script named '%s' does not have a script name assigned in database.",
+ sLog->outError(LOG_FILTER_SQL, "Script named '%s' does not have a script name assigned in database.",
script->GetName().c_str());
}
}
@@ -162,13 +162,13 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* target)
{
if (!pSource)
{
- sLog->outError("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry);
+ sLog->outError(LOG_FILTER_TSCR, "DoScriptText entry %i, invalid Source pointer.", iTextEntry);
return;
}
if (iTextEntry >= 0)
{
- sLog->outError("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
+ sLog->outError(LOG_FILTER_TSCR, "DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
return;
}
@@ -176,18 +176,18 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* target)
if (!pData)
{
- sLog->outError("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
+ sLog->outError(LOG_FILTER_TSCR, "DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
return;
}
- sLog->outDebug(LOG_FILTER_TSCR, "TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote);
+ sLog->outDebug(LOG_FILTER_TSCR, "DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote);
if (pData->uiSoundId)
{
if (sSoundEntriesStore.LookupEntry(pData->uiSoundId))
pSource->SendPlaySound(pData->uiSoundId, false);
else
- sLog->outError("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId);
+ sLog->outError(LOG_FILTER_TSCR, "DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId);
}
if (pData->uiEmote)
@@ -195,7 +195,7 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* target)
if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER)
((Unit*)pSource)->HandleEmoteCommand(pData->uiEmote);
else
- sLog->outError("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId());
+ sLog->outError(LOG_FILTER_TSCR, "DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId());
}
switch (pData->uiType)
@@ -217,7 +217,7 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* target)
if (target && target->GetTypeId() == TYPEID_PLAYER)
pSource->MonsterWhisper(iTextEntry, target->GetGUID());
else
- sLog->outError("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
+ sLog->outError(LOG_FILTER_TSCR, "DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
break;
}
@@ -226,7 +226,7 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* target)
if (target && target->GetTypeId() == TYPEID_PLAYER)
pSource->MonsterWhisper(iTextEntry, target->GetGUID(), true);
else
- sLog->outError("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
+ sLog->outError(LOG_FILTER_TSCR, "DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
break;
}
@@ -251,13 +251,13 @@ void ScriptMgr::Initialize()
LoadDatabase();
- sLog->outString("Loading C++ scripts");
+ sLog->outInfo(LOG_FILTER_TSCR, "Loading C++ scripts");
FillSpellSummary();
AddScripts();
- sLog->outString(">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
- sLog->outString();
+ sLog->outInfo(LOG_FILTER_TSCR, ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
+
}
void ScriptMgr::Unload()
@@ -1443,7 +1443,7 @@ WorldMapScript::WorldMapScript(const char* name, uint32 mapId)
: ScriptObject(name), MapScript<Map>(mapId)
{
if (GetEntry() && !GetEntry()->IsWorldMap())
- sLog->outError("WorldMapScript for map %u is invalid.", mapId);
+ sLog->outError(LOG_FILTER_TSCR, "WorldMapScript for map %u is invalid.", mapId);
ScriptRegistry<WorldMapScript>::AddScript(this);
}
@@ -1452,7 +1452,7 @@ InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId)
: ScriptObject(name), MapScript<InstanceMap>(mapId)
{
if (GetEntry() && !GetEntry()->IsDungeon())
- sLog->outError("InstanceMapScript for map %u is invalid.", mapId);
+ sLog->outError(LOG_FILTER_TSCR, "InstanceMapScript for map %u is invalid.", mapId);
ScriptRegistry<InstanceMapScript>::AddScript(this);
}
@@ -1461,7 +1461,7 @@ BattlegroundMapScript::BattlegroundMapScript(const char* name, uint32 mapId)
: ScriptObject(name), MapScript<BattlegroundMap>(mapId)
{
if (GetEntry() && !GetEntry()->IsBattleground())
- sLog->outError("BattlegroundMapScript for map %u is invalid.", mapId);
+ sLog->outError(LOG_FILTER_TSCR, "BattlegroundMapScript for map %u is invalid.", mapId);
ScriptRegistry<BattlegroundMapScript>::AddScript(this);
}