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Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp191
1 files changed, 0 insertions, 191 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index fea767fa9a5..b70f38a8970 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1686,78 +1686,6 @@ bool ScriptMgr::OnCastItemCombatSpell(Player* player, Unit* victim, SpellInfo co
return tmpscript->OnCastItemCombatSpell(player, victim, spellInfo, item);
}
-bool ScriptMgr::OnGossipHello(Player* player, Creature* creature)
-{
- ASSERT(player);
- ASSERT(creature);
-
- GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->OnGossipHello(player, creature);
-}
-
-bool ScriptMgr::OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
-{
- ASSERT(player);
- ASSERT(creature);
-
- GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
- return tmpscript->OnGossipSelect(player, creature, sender, action);
-}
-
-bool ScriptMgr::OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code)
-{
- ASSERT(player);
- ASSERT(creature);
- ASSERT(code);
-
- GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
- return tmpscript->OnGossipSelectCode(player, creature, sender, action, code);
-}
-
-bool ScriptMgr::OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
-{
- ASSERT(player);
- ASSERT(creature);
- ASSERT(quest);
-
- GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->OnQuestAccept(player, creature, quest);
-}
-
-bool ScriptMgr::OnQuestSelect(Player* player, Creature* creature, Quest const* quest)
-{
- ASSERT(player);
- ASSERT(creature);
- ASSERT(quest);
-
- GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->OnQuestSelect(player, creature, quest);
-}
-
-bool ScriptMgr::OnQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 opt)
-{
- ASSERT(player);
- ASSERT(creature);
- ASSERT(quest);
-
- GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->OnQuestReward(player, creature, quest, opt);
-}
-
-uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature)
-{
- ASSERT(player);
- ASSERT(creature);
-
- GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, DIALOG_STATUS_SCRIPTED_NO_STATUS);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->GetDialogStatus(player, creature);
-}
-
bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemplate const* actTemplate, CreatureData const* cData, Map const* map)
{
ASSERT(actTemplate);
@@ -1793,115 +1721,6 @@ AreaTriggerAI* ScriptMgr::GetAreaTriggerAI(AreaTrigger* areatrigger)
return tmpscript->GetAI(areatrigger);
}
-void ScriptMgr::OnCreatureUpdate(Creature* creature, uint32 diff)
-{
- ASSERT(creature);
-
- GET_SCRIPT(CreatureScript, creature->GetScriptId(), tmpscript);
- tmpscript->OnUpdate(creature, diff);
-}
-
-bool ScriptMgr::OnGossipHello(Player* player, GameObject* go)
-{
- ASSERT(player);
- ASSERT(go);
-
- GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, false);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->OnGossipHello(player, go);
-}
-
-bool ScriptMgr::OnGossipSelect(Player* player, GameObject* go, uint32 sender, uint32 action)
-{
- ASSERT(player);
- ASSERT(go);
-
- GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, false);
- return tmpscript->OnGossipSelect(player, go, sender, action);
-}
-
-bool ScriptMgr::OnGossipSelectCode(Player* player, GameObject* go, uint32 sender, uint32 action, const char* code)
-{
- ASSERT(player);
- ASSERT(go);
- ASSERT(code);
-
- GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, false);
- return tmpscript->OnGossipSelectCode(player, go, sender, action, code);
-}
-
-bool ScriptMgr::OnQuestAccept(Player* player, GameObject* go, Quest const* quest)
-{
- ASSERT(player);
- ASSERT(go);
- ASSERT(quest);
-
- GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, false);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->OnQuestAccept(player, go, quest);
-}
-
-bool ScriptMgr::OnQuestReward(Player* player, GameObject* go, Quest const* quest, uint32 opt)
-{
- ASSERT(player);
- ASSERT(go);
- ASSERT(quest);
-
- GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, false);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->OnQuestReward(player, go, quest, opt);
-}
-
-uint32 ScriptMgr::GetDialogStatus(Player* player, GameObject* go)
-{
- ASSERT(player);
- ASSERT(go);
-
- GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, DIALOG_STATUS_SCRIPTED_NO_STATUS);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->GetDialogStatus(player, go);
-}
-
-void ScriptMgr::OnGameObjectDestroyed(GameObject* go, Player* player)
-{
- ASSERT(go);
-
- GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
- tmpscript->OnDestroyed(go, player);
-}
-
-void ScriptMgr::OnGameObjectDamaged(GameObject* go, Player* player)
-{
- ASSERT(go);
-
- GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
- tmpscript->OnDamaged(go, player);
-}
-
-void ScriptMgr::OnGameObjectLootStateChanged(GameObject* go, uint32 state, Unit* unit)
-{
- ASSERT(go);
-
- GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
- tmpscript->OnLootStateChanged(go, state, unit);
-}
-
-void ScriptMgr::OnGameObjectStateChanged(GameObject* go, uint32 state)
-{
- ASSERT(go);
-
- GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
- tmpscript->OnGameObjectStateChanged(go, state);
-}
-
-void ScriptMgr::OnGameObjectUpdate(GameObject* go, uint32 diff)
-{
- ASSERT(go);
-
- GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
- tmpscript->OnUpdate(go, diff);
-}
-
bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger, bool entered)
{
ASSERT(player);
@@ -2585,22 +2404,12 @@ CreatureScript::CreatureScript(const char* name)
ScriptRegistry<CreatureScript>::Instance()->AddScript(this);
}
-uint32 CreatureScript::GetDialogStatus(Player* /*player*/, Creature* /*creature*/)
-{
- return DIALOG_STATUS_SCRIPTED_NO_STATUS;
-}
-
GameObjectScript::GameObjectScript(const char* name)
: ScriptObject(name)
{
ScriptRegistry<GameObjectScript>::Instance()->AddScript(this);
}
-uint32 GameObjectScript::GetDialogStatus(Player* /*player*/, GameObject* /*go*/)
-{
- return DIALOG_STATUS_SCRIPTED_NO_STATUS;
-}
-
AreaTriggerScript::AreaTriggerScript(const char* name)
: ScriptObject(name)
{