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Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index f8ef25e7b57..2367e26218c 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -453,7 +453,7 @@ class CreatureGameObjectAreaTriggerScriptRegistrySwapHooks
if (creature->IsAlive())
creature->ClearUnitState(UNIT_STATE_EVADE);
- bool const created = creature->AIM_Initialize();
+ bool const created = creature->AIM_Create();
ASSERT(created,
"Creating the AI should never fail here!");
(void)created;
@@ -464,6 +464,7 @@ class CreatureGameObjectAreaTriggerScriptRegistrySwapHooks
if (!creature->IsAlive())
return;
+ creature->AI_InitializeAndEnable();
creature->AI()->EnterEvadeMode();
// Cast a dummy visual spell asynchronously here to signal