diff options
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 96477e2013e..4218746893f 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1688,32 +1688,32 @@ template<class TScript> std::vector<TScript*> ScriptRegistry<TScript>::Scripts; template<class TScript> uint32 ScriptRegistry<TScript>::_scriptIdCounter = 0; // Specialize for each script type class like so: -template class ScriptRegistry<SpellScriptLoader>; -template class ScriptRegistry<ServerScript>; -template class ScriptRegistry<WorldScript>; -template class ScriptRegistry<FormulaScript>; -template class ScriptRegistry<WorldMapScript>; -template class ScriptRegistry<InstanceMapScript>; -template class ScriptRegistry<BattlegroundMapScript>; -template class ScriptRegistry<ItemScript>; -template class ScriptRegistry<CreatureScript>; -template class ScriptRegistry<GameObjectScript>; -template class ScriptRegistry<AreaTriggerScript>; -template class ScriptRegistry<BattlegroundScript>; -template class ScriptRegistry<OutdoorPvPScript>; -template class ScriptRegistry<CommandScript>; -template class ScriptRegistry<WeatherScript>; -template class ScriptRegistry<AuctionHouseScript>; -template class ScriptRegistry<ConditionScript>; -template class ScriptRegistry<VehicleScript>; -template class ScriptRegistry<DynamicObjectScript>; -template class ScriptRegistry<TransportScript>; -template class ScriptRegistry<AchievementCriteriaScript>; -template class ScriptRegistry<PlayerScript>; -template class ScriptRegistry<GuildScript>; -template class ScriptRegistry<GroupScript>; -template class ScriptRegistry<UnitScript>; -template class ScriptRegistry<AccountScript>; +template class TC_GAME_API ScriptRegistry<SpellScriptLoader>; +template class TC_GAME_API ScriptRegistry<ServerScript>; +template class TC_GAME_API ScriptRegistry<WorldScript>; +template class TC_GAME_API ScriptRegistry<FormulaScript>; +template class TC_GAME_API ScriptRegistry<WorldMapScript>; +template class TC_GAME_API ScriptRegistry<InstanceMapScript>; +template class TC_GAME_API ScriptRegistry<BattlegroundMapScript>; +template class TC_GAME_API ScriptRegistry<ItemScript>; +template class TC_GAME_API ScriptRegistry<CreatureScript>; +template class TC_GAME_API ScriptRegistry<GameObjectScript>; +template class TC_GAME_API ScriptRegistry<AreaTriggerScript>; +template class TC_GAME_API ScriptRegistry<BattlegroundScript>; +template class TC_GAME_API ScriptRegistry<OutdoorPvPScript>; +template class TC_GAME_API ScriptRegistry<CommandScript>; +template class TC_GAME_API ScriptRegistry<WeatherScript>; +template class TC_GAME_API ScriptRegistry<AuctionHouseScript>; +template class TC_GAME_API ScriptRegistry<ConditionScript>; +template class TC_GAME_API ScriptRegistry<VehicleScript>; +template class TC_GAME_API ScriptRegistry<DynamicObjectScript>; +template class TC_GAME_API ScriptRegistry<TransportScript>; +template class TC_GAME_API ScriptRegistry<AchievementCriteriaScript>; +template class TC_GAME_API ScriptRegistry<PlayerScript>; +template class TC_GAME_API ScriptRegistry<GuildScript>; +template class TC_GAME_API ScriptRegistry<GroupScript>; +template class TC_GAME_API ScriptRegistry<UnitScript>; +template class TC_GAME_API ScriptRegistry<AccountScript>; // Undefine utility macros. #undef GET_SCRIPT_RET |