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path: root/src/server/game/Scripting/ScriptMgr.cpp
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Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 4d19c9a8513..3252ca8d893 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -287,8 +287,8 @@ public:
{
// See if the script is using the same memory as another script. If this happens, it means that
// someone forgot to allocate new memory for a script.
- TC_LOG_ERROR("scripts", "Script '%s' has same memory pointer as '%s'.",
- first->GetName().c_str(), second->GetName().c_str());
+ TC_LOG_ERROR("scripts", "Script '{}' has same memory pointer as '{}'.",
+ first->GetName(), second->GetName());
}
};
@@ -810,8 +810,8 @@ public:
else
{
// The script uses a script name from database, but isn't assigned to anything.
- TC_LOG_ERROR("sql.sql", "Script '%s' exists in the core, but the database does not assign it to any creature.",
- script->GetName().c_str());
+ TC_LOG_ERROR("sql.sql", "Script '{}' exists in the core, but the database does not assign it to any creature.",
+ script->GetName());
// Avoid calling "delete script;" because we are currently in the script constructor
// In a valid scenario this will not happen because every script has a name assigned in the database
@@ -1076,10 +1076,10 @@ void ScriptMgr::Initialize()
if (scriptName.empty())
continue;
- TC_LOG_ERROR("sql.sql", "Script '%s' is referenced by the database, but does not exist in the core!", scriptName.c_str());
+ TC_LOG_ERROR("sql.sql", "Script '{}' is referenced by the database, but does not exist in the core!", scriptName);
}
- TC_LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms",
+ TC_LOG_INFO("server.loading", ">> Loaded {} C++ scripts in {} ms",
GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
}
@@ -2290,10 +2290,10 @@ WorldMapScript::WorldMapScript(char const* name, uint32 mapId)
: ScriptObject(name), MapScript(sMapStore.LookupEntry(mapId))
{
if (!GetEntry())
- TC_LOG_ERROR("scripts", "Invalid WorldMapScript for %u; no such map ID.", mapId);
+ TC_LOG_ERROR("scripts", "Invalid WorldMapScript for {}; no such map ID.", mapId);
if (GetEntry() && !GetEntry()->IsWorldMap())
- TC_LOG_ERROR("scripts", "WorldMapScript for map %u is invalid.", mapId);
+ TC_LOG_ERROR("scripts", "WorldMapScript for map {} is invalid.", mapId);
ScriptRegistry<WorldMapScript>::Instance()->AddScript(this);
}
@@ -2302,10 +2302,10 @@ InstanceMapScript::InstanceMapScript(char const* name, uint32 mapId)
: ScriptObject(name), MapScript(sMapStore.LookupEntry(mapId))
{
if (!GetEntry())
- TC_LOG_ERROR("scripts", "Invalid InstanceMapScript for %u; no such map ID.", mapId);
+ TC_LOG_ERROR("scripts", "Invalid InstanceMapScript for {}; no such map ID.", mapId);
if (GetEntry() && !GetEntry()->IsDungeon())
- TC_LOG_ERROR("scripts", "InstanceMapScript for map %u is invalid.", mapId);
+ TC_LOG_ERROR("scripts", "InstanceMapScript for map {} is invalid.", mapId);
ScriptRegistry<InstanceMapScript>::Instance()->AddScript(this);
}
@@ -2319,10 +2319,10 @@ BattlegroundMapScript::BattlegroundMapScript(char const* name, uint32 mapId)
: ScriptObject(name), MapScript(sMapStore.LookupEntry(mapId))
{
if (!GetEntry())
- TC_LOG_ERROR("scripts", "Invalid BattlegroundMapScript for %u; no such map ID.", mapId);
+ TC_LOG_ERROR("scripts", "Invalid BattlegroundMapScript for {}; no such map ID.", mapId);
if (GetEntry() && !GetEntry()->IsBattleground())
- TC_LOG_ERROR("scripts", "BattlegroundMapScript for map %u is invalid.", mapId);
+ TC_LOG_ERROR("scripts", "BattlegroundMapScript for map {} is invalid.", mapId);
ScriptRegistry<BattlegroundMapScript>::Instance()->AddScript(this);
}