diff options
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index b70994a3ed2..6ca57b18391 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1105,7 +1105,7 @@ struct TSpellSummary uint8 Effects; // set of enum SelectEffect } *SpellSummary; -ScriptObject::ScriptObject(const char* name) : _name(name) +ScriptObject::ScriptObject(char const* name) : _name(name) { sScriptMgr->IncreaseScriptCount(); } @@ -1694,7 +1694,7 @@ std::vector<ChatCommand> ScriptMgr::GetChatCommands() } // Sort commands in alphabetical order - std::sort(table.begin(), table.end(), [](const ChatCommand& a, const ChatCommand&b) + std::sort(table.begin(), table.end(), [](ChatCommand const& a, ChatCommand const& b) { return strcmp(a.Name, b.Name) < 0; }); @@ -2150,7 +2150,7 @@ void ScriptMgr::OnGroupInviteMember(Group* group, ObjectGuid guid) FOREACH_SCRIPT(GroupScript)->OnInviteMember(group, guid); } -void ScriptMgr::OnGroupRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, const char* reason) +void ScriptMgr::OnGroupRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, char const* reason) { ASSERT(group); FOREACH_SCRIPT(GroupScript)->OnRemoveMember(group, guid, method, kicker, reason); @@ -2263,38 +2263,38 @@ void ScriptMgr::OnQuestObjectiveChange(Player* player, Quest const* quest, Quest tmpscript->OnQuestObjectiveChange(player, quest, objective, oldAmount, newAmount); } -SpellScriptLoader::SpellScriptLoader(const char* name) +SpellScriptLoader::SpellScriptLoader(char const* name) : ScriptObject(name) { ScriptRegistry<SpellScriptLoader>::Instance()->AddScript(this); } -ServerScript::ServerScript(const char* name) +ServerScript::ServerScript(char const* name) : ScriptObject(name) { ScriptRegistry<ServerScript>::Instance()->AddScript(this); } -WorldScript::WorldScript(const char* name) +WorldScript::WorldScript(char const* name) : ScriptObject(name) { ScriptRegistry<WorldScript>::Instance()->AddScript(this); } -FormulaScript::FormulaScript(const char* name) +FormulaScript::FormulaScript(char const* name) : ScriptObject(name) { ScriptRegistry<FormulaScript>::Instance()->AddScript(this); } -UnitScript::UnitScript(const char* name, bool addToScripts) +UnitScript::UnitScript(char const* name, bool addToScripts) : ScriptObject(name) { if (addToScripts) ScriptRegistry<UnitScript>::Instance()->AddScript(this); } -WorldMapScript::WorldMapScript(const char* name, uint32 mapId) +WorldMapScript::WorldMapScript(char const* name, uint32 mapId) : ScriptObject(name), MapScript<Map>(sMapStore.LookupEntry(mapId)) { if (!GetEntry()) @@ -2306,7 +2306,7 @@ WorldMapScript::WorldMapScript(const char* name, uint32 mapId) ScriptRegistry<WorldMapScript>::Instance()->AddScript(this); } -InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId) +InstanceMapScript::InstanceMapScript(char const* name, uint32 mapId) : ScriptObject(name), MapScript<InstanceMap>(sMapStore.LookupEntry(mapId)) { if (!GetEntry()) @@ -2318,7 +2318,7 @@ InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId) ScriptRegistry<InstanceMapScript>::Instance()->AddScript(this); } -BattlegroundMapScript::BattlegroundMapScript(const char* name, uint32 mapId) +BattlegroundMapScript::BattlegroundMapScript(char const* name, uint32 mapId) : ScriptObject(name), MapScript<BattlegroundMap>(sMapStore.LookupEntry(mapId)) { if (!GetEntry()) @@ -2330,25 +2330,25 @@ BattlegroundMapScript::BattlegroundMapScript(const char* name, uint32 mapId) ScriptRegistry<BattlegroundMapScript>::Instance()->AddScript(this); } -ItemScript::ItemScript(const char* name) +ItemScript::ItemScript(char const* name) : ScriptObject(name) { ScriptRegistry<ItemScript>::Instance()->AddScript(this); } -CreatureScript::CreatureScript(const char* name) +CreatureScript::CreatureScript(char const* name) : UnitScript(name, false) { ScriptRegistry<CreatureScript>::Instance()->AddScript(this); } -GameObjectScript::GameObjectScript(const char* name) +GameObjectScript::GameObjectScript(char const* name) : ScriptObject(name) { ScriptRegistry<GameObjectScript>::Instance()->AddScript(this); } -AreaTriggerScript::AreaTriggerScript(const char* name) +AreaTriggerScript::AreaTriggerScript(char const* name) : ScriptObject(name) { ScriptRegistry<AreaTriggerScript>::Instance()->AddScript(this); @@ -2375,97 +2375,97 @@ BattlegroundScript::BattlegroundScript(char const* name) ScriptRegistry<BattlegroundScript>::Instance()->AddScript(this); } -OutdoorPvPScript::OutdoorPvPScript(const char* name) +OutdoorPvPScript::OutdoorPvPScript(char const* name) : ScriptObject(name) { ScriptRegistry<OutdoorPvPScript>::Instance()->AddScript(this); } -CommandScript::CommandScript(const char* name) +CommandScript::CommandScript(char const* name) : ScriptObject(name) { ScriptRegistry<CommandScript>::Instance()->AddScript(this); } -WeatherScript::WeatherScript(const char* name) +WeatherScript::WeatherScript(char const* name) : ScriptObject(name) { ScriptRegistry<WeatherScript>::Instance()->AddScript(this); } -AuctionHouseScript::AuctionHouseScript(const char* name) +AuctionHouseScript::AuctionHouseScript(char const* name) : ScriptObject(name) { ScriptRegistry<AuctionHouseScript>::Instance()->AddScript(this); } -ConditionScript::ConditionScript(const char* name) +ConditionScript::ConditionScript(char const* name) : ScriptObject(name) { ScriptRegistry<ConditionScript>::Instance()->AddScript(this); } -VehicleScript::VehicleScript(const char* name) +VehicleScript::VehicleScript(char const* name) : ScriptObject(name) { ScriptRegistry<VehicleScript>::Instance()->AddScript(this); } -DynamicObjectScript::DynamicObjectScript(const char* name) +DynamicObjectScript::DynamicObjectScript(char const* name) : ScriptObject(name) { ScriptRegistry<DynamicObjectScript>::Instance()->AddScript(this); } -TransportScript::TransportScript(const char* name) +TransportScript::TransportScript(char const* name) : ScriptObject(name) { ScriptRegistry<TransportScript>::Instance()->AddScript(this); } -AchievementCriteriaScript::AchievementCriteriaScript(const char* name) +AchievementCriteriaScript::AchievementCriteriaScript(char const* name) : ScriptObject(name) { ScriptRegistry<AchievementCriteriaScript>::Instance()->AddScript(this); } -PlayerScript::PlayerScript(const char* name) +PlayerScript::PlayerScript(char const* name) : UnitScript(name, false) { ScriptRegistry<PlayerScript>::Instance()->AddScript(this); } -AccountScript::AccountScript(const char* name) +AccountScript::AccountScript(char const* name) : ScriptObject(name) { ScriptRegistry<AccountScript>::Instance()->AddScript(this); } -SceneScript::SceneScript(const char* name) +SceneScript::SceneScript(char const* name) : ScriptObject(name) { ScriptRegistry<SceneScript>::Instance()->AddScript(this); } -QuestScript::QuestScript(const char* name) +QuestScript::QuestScript(char const* name) : ScriptObject(name) { ScriptRegistry<QuestScript>::Instance()->AddScript(this); } -GuildScript::GuildScript(const char* name) +GuildScript::GuildScript(char const* name) : ScriptObject(name) { ScriptRegistry<GuildScript>::Instance()->AddScript(this); } -GroupScript::GroupScript(const char* name) +GroupScript::GroupScript(char const* name) : ScriptObject(name) { ScriptRegistry<GroupScript>::Instance()->AddScript(this); } -AreaTriggerEntityScript::AreaTriggerEntityScript(const char* name) +AreaTriggerEntityScript::AreaTriggerEntityScript(char const* name) : ScriptObject(name) { ScriptRegistry<AreaTriggerEntityScript>::Instance()->AddScript(this); |