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path: root/src/server/game/Scripting/ScriptMgr.cpp
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Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index b7ecb909653..af301738f20 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -227,49 +227,49 @@ void ScriptMgr::FillSpellSummary()
for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
//Spell targets self
- if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_CASTER)
+ if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SELF-1);
//Spell targets a single enemy
- if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_ENEMY ||
- pTempSpell->Effects[j].TargetA == TARGET_DST_TARGET_ENEMY)
+ if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY ||
+ pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DST_TARGET_ENEMY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_ENEMY-1);
//Spell targets AoE at enemy
- if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_AREA_ENEMY_SRC ||
- pTempSpell->Effects[j].TargetA == TARGET_UNIT_AREA_ENEMY_DST ||
- pTempSpell->Effects[j].TargetA == TARGET_SRC_CASTER ||
- pTempSpell->Effects[j].TargetA == TARGET_DEST_DYNOBJ_ENEMY)
+ if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_AREA_ENEMY_SRC ||
+ pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_AREA_ENEMY_DST ||
+ pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER ||
+ pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1);
//Spell targets an enemy
- if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_ENEMY ||
- pTempSpell->Effects[j].TargetA == TARGET_DST_TARGET_ENEMY ||
- pTempSpell->Effects[j].TargetA == TARGET_UNIT_AREA_ENEMY_SRC ||
- pTempSpell->Effects[j].TargetA == TARGET_UNIT_AREA_ENEMY_DST ||
- pTempSpell->Effects[j].TargetA == TARGET_SRC_CASTER ||
- pTempSpell->Effects[j].TargetA == TARGET_DEST_DYNOBJ_ENEMY)
+ if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY ||
+ pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DST_TARGET_ENEMY ||
+ pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_AREA_ENEMY_SRC ||
+ pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_AREA_ENEMY_DST ||
+ pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER ||
+ pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1);
//Spell targets a single friend(or self)
- if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_CASTER ||
- pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_ALLY ||
- pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_PARTY)
+ if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER ||
+ pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
+ pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_FRIEND-1);
//Spell targets aoe friends
- if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_PARTY_CASTER ||
- pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_ALLY_PARTY ||
- pTempSpell->Effects[j].TargetA == TARGET_SRC_CASTER)
+ if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PARTY_CASTER ||
+ pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY_PARTY ||
+ pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_FRIEND-1);
//Spell targets any friend(or self)
- if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_CASTER ||
- pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_ALLY ||
- pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_PARTY ||
- pTempSpell->Effects[j].TargetA == TARGET_UNIT_PARTY_CASTER ||
- pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_ALLY_PARTY ||
- pTempSpell->Effects[j].TargetA == TARGET_SRC_CASTER)
+ if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER ||
+ pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
+ pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY ||
+ pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PARTY_CASTER ||
+ pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY_PARTY ||
+ pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_FRIEND-1);
//Make sure that this spell includes a damage effect