diff options
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rwxr-xr-x | src/server/game/Scripting/ScriptMgr.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index b7ecb909653..af301738f20 100755 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -227,49 +227,49 @@ void ScriptMgr::FillSpellSummary() for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j) { //Spell targets self - if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_CASTER) + if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SELF-1); //Spell targets a single enemy - if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_ENEMY || - pTempSpell->Effects[j].TargetA == TARGET_DST_TARGET_ENEMY) + if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY || + pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DST_TARGET_ENEMY) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_ENEMY-1); //Spell targets AoE at enemy - if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_AREA_ENEMY_SRC || - pTempSpell->Effects[j].TargetA == TARGET_UNIT_AREA_ENEMY_DST || - pTempSpell->Effects[j].TargetA == TARGET_SRC_CASTER || - pTempSpell->Effects[j].TargetA == TARGET_DEST_DYNOBJ_ENEMY) + if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_AREA_ENEMY_SRC || + pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_AREA_ENEMY_DST || + pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER || + pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1); //Spell targets an enemy - if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_ENEMY || - pTempSpell->Effects[j].TargetA == TARGET_DST_TARGET_ENEMY || - pTempSpell->Effects[j].TargetA == TARGET_UNIT_AREA_ENEMY_SRC || - pTempSpell->Effects[j].TargetA == TARGET_UNIT_AREA_ENEMY_DST || - pTempSpell->Effects[j].TargetA == TARGET_SRC_CASTER || - pTempSpell->Effects[j].TargetA == TARGET_DEST_DYNOBJ_ENEMY) + if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY || + pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DST_TARGET_ENEMY || + pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_AREA_ENEMY_SRC || + pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_AREA_ENEMY_DST || + pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER || + pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1); //Spell targets a single friend(or self) - if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_CASTER || - pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_ALLY || - pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_PARTY) + if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER || + pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY || + pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_FRIEND-1); //Spell targets aoe friends - if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_PARTY_CASTER || - pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_ALLY_PARTY || - pTempSpell->Effects[j].TargetA == TARGET_SRC_CASTER) + if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PARTY_CASTER || + pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY_PARTY || + pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_FRIEND-1); //Spell targets any friend(or self) - if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_CASTER || - pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_ALLY || - pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_PARTY || - pTempSpell->Effects[j].TargetA == TARGET_UNIT_PARTY_CASTER || - pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_ALLY_PARTY || - pTempSpell->Effects[j].TargetA == TARGET_SRC_CASTER) + if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER || + pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY || + pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY || + pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PARTY_CASTER || + pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY_PARTY || + pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_FRIEND-1); //Make sure that this spell includes a damage effect |