diff options
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 28 |
1 files changed, 27 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index ea370b4efb4..1dfaa9aeb67 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -87,7 +87,7 @@ struct is_script_database_bound<AreaTriggerScript> template<> struct is_script_database_bound<BattlefieldScript> - : std::true_type { }; + : std::true_type { }; template<> struct is_script_database_bound<BattlegroundScript> @@ -137,6 +137,10 @@ template<> struct is_script_database_bound<WorldStateScript> : std::true_type { }; +template<> +struct is_script_database_bound<EventScript> + : std::true_type { }; + enum Spells { SPELL_HOTSWAP_VISUAL_SPELL_EFFECT = 40162 // 59084 @@ -2358,6 +2362,15 @@ void ScriptMgr::OnWorldStateValueChange(WorldStateTemplate const* worldStateTemp tmpscript->OnValueChange(worldStateTemplate->Id, oldValue, newValue, map); } +// Event +void ScriptMgr::OnEventTrigger(WorldObject* object, WorldObject* invoker, uint32 eventId) +{ + ASSERT(invoker); + + GET_SCRIPT(EventScript, sObjectMgr->GetEventScriptId(eventId), tmpscript); + tmpscript->OnTrigger(object, invoker, eventId); +} + SpellScriptLoader::SpellScriptLoader(char const* name) : ScriptObject(name) { @@ -3209,6 +3222,18 @@ void WorldStateScript::OnValueChange(int32 /*worldStateId*/, int32 /*oldValue*/, { } +EventScript::EventScript(char const* name) + : ScriptObject(name) +{ + ScriptRegistry<EventScript>::Instance()->AddScript(this); +} + +EventScript::~EventScript() = default; + +void EventScript::OnTrigger(WorldObject* /*object*/, WorldObject* /*invoker*/, uint32 /*eventId*/) +{ +} + // Specialize for each script type class like so: template class TC_GAME_API ScriptRegistry<SpellScriptLoader>; template class TC_GAME_API ScriptRegistry<ServerScript>; @@ -3243,3 +3268,4 @@ template class TC_GAME_API ScriptRegistry<ConversationScript>; template class TC_GAME_API ScriptRegistry<SceneScript>; template class TC_GAME_API ScriptRegistry<QuestScript>; template class TC_GAME_API ScriptRegistry<WorldStateScript>; +template class TC_GAME_API ScriptRegistry<EventScript>; |