diff options
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index d228e161b69..17a71ed8ff8 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -96,6 +96,10 @@ template<> struct is_script_database_bound<AchievementCriteriaScript> : std::true_type { }; +template<> +struct is_script_database_bound<SceneScript> + : std::true_type { }; + enum Spells { SPELL_HOTSWAP_VISUAL_SPELL_EFFECT = 40162 // 59084 @@ -2296,6 +2300,43 @@ void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& dama FOREACH_SCRIPT(PlayerScript)->ModifySpellDamageTaken(target, attacker, damage); } +// Scene +void ScriptMgr::OnSceneStart(Player* player, uint32 sceneInstanceID, SceneTemplate const* sceneTemplate) +{ + ASSERT(player); + ASSERT(sceneTemplate); + + GET_SCRIPT(SceneScript, sceneTemplate->ScriptId, tmpscript); + tmpscript->OnSceneStart(player, sceneInstanceID, sceneTemplate); +} + +void ScriptMgr::OnSceneTrigger(Player* player, uint32 sceneInstanceID, SceneTemplate const* sceneTemplate, std::string const& triggerName) +{ + ASSERT(player); + ASSERT(sceneTemplate); + + GET_SCRIPT(SceneScript, sceneTemplate->ScriptId, tmpscript); + tmpscript->OnSceneTriggerEvent(player, sceneInstanceID, sceneTemplate, triggerName); +} + +void ScriptMgr::OnSceneCancel(Player* player, uint32 sceneInstanceID, SceneTemplate const* sceneTemplate) +{ + ASSERT(player); + ASSERT(sceneTemplate); + + GET_SCRIPT(SceneScript, sceneTemplate->ScriptId, tmpscript); + tmpscript->OnSceneCancel(player, sceneInstanceID, sceneTemplate); +} + +void ScriptMgr::OnSceneComplete(Player* player, uint32 sceneInstanceID, SceneTemplate const* sceneTemplate) +{ + ASSERT(player); + ASSERT(sceneTemplate); + + GET_SCRIPT(SceneScript, sceneTemplate->ScriptId, tmpscript); + tmpscript->OnSceneComplete(player, sceneInstanceID, sceneTemplate); +} + SpellScriptLoader::SpellScriptLoader(const char* name) : ScriptObject(name) { @@ -2450,6 +2491,12 @@ AccountScript::AccountScript(const char* name) ScriptRegistry<AccountScript>::Instance()->AddScript(this); } +SceneScript::SceneScript(const char* name) + : ScriptObject(name) +{ + ScriptRegistry<SceneScript>::Instance()->AddScript(this); +} + GuildScript::GuildScript(const char* name) : ScriptObject(name) { @@ -2489,3 +2536,4 @@ template class TC_GAME_API ScriptRegistry<GuildScript>; template class TC_GAME_API ScriptRegistry<GroupScript>; template class TC_GAME_API ScriptRegistry<UnitScript>; template class TC_GAME_API ScriptRegistry<AccountScript>; +template class TC_GAME_API ScriptRegistry<SceneScript>; |