diff options
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index c448585cce8..2a60e031416 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -328,8 +328,8 @@ public: { // See if the script is using the same memory as another script. If this happens, it means that // someone forgot to allocate new memory for a script. - TC_LOG_ERROR("scripts", "Script '%s' has same memory pointer as '%s'.", - first->GetName().c_str(), second->GetName().c_str()); + TC_LOG_ERROR("scripts", "Script '{}' has same memory pointer as '{}'.", + first->GetName(), second->GetName()); } }; @@ -1263,10 +1263,10 @@ void ScriptMgr::Initialize() if (scriptName.empty()) continue; - TC_LOG_ERROR("sql.sql", "Script '%s' is referenced by the database, but does not exist in the core!", scriptName.c_str()); + TC_LOG_ERROR("sql.sql", "Script '{}' is referenced by the database, but does not exist in the core!", scriptName); } - TC_LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms", + TC_LOG_INFO("server.loading", ">> Loaded {} C++ scripts in {} ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime)); } @@ -2503,10 +2503,10 @@ WorldMapScript::WorldMapScript(char const* name, uint32 mapId) : ScriptObject(name), MapScript(sMapStore.LookupEntry(mapId)) { if (!GetEntry()) - TC_LOG_ERROR("scripts", "Invalid WorldMapScript for %u; no such map ID.", mapId); + TC_LOG_ERROR("scripts", "Invalid WorldMapScript for {}; no such map ID.", mapId); if (GetEntry() && !GetEntry()->IsWorldMap()) - TC_LOG_ERROR("scripts", "WorldMapScript for map %u is invalid.", mapId); + TC_LOG_ERROR("scripts", "WorldMapScript for map {} is invalid.", mapId); ScriptRegistry<WorldMapScript>::Instance()->AddScript(this); } @@ -2517,10 +2517,10 @@ InstanceMapScript::InstanceMapScript(char const* name, uint32 mapId) : ScriptObject(name), MapScript(sMapStore.LookupEntry(mapId)) { if (!GetEntry()) - TC_LOG_ERROR("scripts", "Invalid InstanceMapScript for %u; no such map ID.", mapId); + TC_LOG_ERROR("scripts", "Invalid InstanceMapScript for {}; no such map ID.", mapId); if (GetEntry() && !GetEntry()->IsDungeon()) - TC_LOG_ERROR("scripts", "InstanceMapScript for map %u is invalid.", mapId); + TC_LOG_ERROR("scripts", "InstanceMapScript for map {} is invalid.", mapId); ScriptRegistry<InstanceMapScript>::Instance()->AddScript(this); } @@ -2536,10 +2536,10 @@ BattlegroundMapScript::BattlegroundMapScript(char const* name, uint32 mapId) : ScriptObject(name), MapScript(sMapStore.LookupEntry(mapId)) { if (!GetEntry()) - TC_LOG_ERROR("scripts", "Invalid BattlegroundMapScript for %u; no such map ID.", mapId); + TC_LOG_ERROR("scripts", "Invalid BattlegroundMapScript for {}; no such map ID.", mapId); if (GetEntry() && !GetEntry()->IsBattleground()) - TC_LOG_ERROR("scripts", "BattlegroundMapScript for map %u is invalid.", mapId); + TC_LOG_ERROR("scripts", "BattlegroundMapScript for map {} is invalid.", mapId); ScriptRegistry<BattlegroundMapScript>::Instance()->AddScript(this); } |