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path: root/src/server/game/Scripting/ScriptMgr.cpp
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Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp88
1 files changed, 76 insertions, 12 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 1ca7264aa2d..cbec3f39834 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1196,7 +1196,7 @@ ScriptMgr::ScriptMgr()
{
}
-ScriptMgr::~ScriptMgr() { }
+ScriptMgr::~ScriptMgr() = default;
ScriptMgr* ScriptMgr::instance()
{
@@ -2374,24 +2374,32 @@ ServerScript::ServerScript(char const* name)
ScriptRegistry<ServerScript>::Instance()->AddScript(this);
}
+ServerScript::~ServerScript() = default;
+
WorldScript::WorldScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<WorldScript>::Instance()->AddScript(this);
}
+WorldScript::~WorldScript() = default;
+
FormulaScript::FormulaScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<FormulaScript>::Instance()->AddScript(this);
}
+FormulaScript::~FormulaScript() = default;
+
UnitScript::UnitScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<UnitScript>::Instance()->AddScript(this);
}
+UnitScript::~UnitScript() = default;
+
WorldMapScript::WorldMapScript(char const* name, uint32 mapId)
: ScriptObject(name), MapScript<Map>(sMapStore.LookupEntry(mapId))
{
@@ -2404,6 +2412,8 @@ WorldMapScript::WorldMapScript(char const* name, uint32 mapId)
ScriptRegistry<WorldMapScript>::Instance()->AddScript(this);
}
+WorldMapScript::~WorldMapScript() = default;
+
InstanceMapScript::InstanceMapScript(char const* name, uint32 mapId)
: ScriptObject(name), MapScript<InstanceMap>(sMapStore.LookupEntry(mapId))
{
@@ -2416,6 +2426,8 @@ InstanceMapScript::InstanceMapScript(char const* name, uint32 mapId)
ScriptRegistry<InstanceMapScript>::Instance()->AddScript(this);
}
+InstanceMapScript::~InstanceMapScript() = default;
+
BattlegroundMapScript::BattlegroundMapScript(char const* name, uint32 mapId)
: ScriptObject(name), MapScript<BattlegroundMap>(sMapStore.LookupEntry(mapId))
{
@@ -2428,30 +2440,42 @@ BattlegroundMapScript::BattlegroundMapScript(char const* name, uint32 mapId)
ScriptRegistry<BattlegroundMapScript>::Instance()->AddScript(this);
}
+BattlegroundMapScript::~BattlegroundMapScript() = default;
+
ItemScript::ItemScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<ItemScript>::Instance()->AddScript(this);
}
+ItemScript::~ItemScript() = default;
+
CreatureScript::CreatureScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<CreatureScript>::Instance()->AddScript(this);
}
+CreatureScript::~CreatureScript() = default;
+
GameObjectScript::GameObjectScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<GameObjectScript>::Instance()->AddScript(this);
}
+GameObjectScript::~GameObjectScript() = default;
+
AreaTriggerScript::AreaTriggerScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<AreaTriggerScript>::Instance()->AddScript(this);
}
+AreaTriggerScript::~AreaTriggerScript() = default;
+
+OnlyOnceAreaTriggerScript::~OnlyOnceAreaTriggerScript() = default;
+
bool OnlyOnceAreaTriggerScript::OnTrigger(Player* player, AreaTriggerEntry const* trigger)
{
uint32 const triggerId = trigger->ID;
@@ -2473,95 +2497,111 @@ BattlefieldScript::BattlefieldScript(char const* name)
ScriptRegistry<BattlefieldScript>::Instance()->AddScript(this);
}
+BattlefieldScript::~BattlefieldScript() = default;
+
BattlegroundScript::BattlegroundScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<BattlegroundScript>::Instance()->AddScript(this);
}
+BattlegroundScript::~BattlegroundScript() = default;
+
OutdoorPvPScript::OutdoorPvPScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<OutdoorPvPScript>::Instance()->AddScript(this);
}
+OutdoorPvPScript::~OutdoorPvPScript() = default;
+
CommandScript::CommandScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<CommandScript>::Instance()->AddScript(this);
}
+CommandScript::~CommandScript() = default;
+
WeatherScript::WeatherScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<WeatherScript>::Instance()->AddScript(this);
}
+WeatherScript::~WeatherScript() = default;
+
AuctionHouseScript::AuctionHouseScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<AuctionHouseScript>::Instance()->AddScript(this);
}
+AuctionHouseScript::~AuctionHouseScript() = default;
+
ConditionScript::ConditionScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<ConditionScript>::Instance()->AddScript(this);
}
+ConditionScript::~ConditionScript() = default;
+
VehicleScript::VehicleScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<VehicleScript>::Instance()->AddScript(this);
}
+VehicleScript::~VehicleScript() = default;
+
DynamicObjectScript::DynamicObjectScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<DynamicObjectScript>::Instance()->AddScript(this);
}
+DynamicObjectScript::~DynamicObjectScript() = default;
+
TransportScript::TransportScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<TransportScript>::Instance()->AddScript(this);
}
+TransportScript::~TransportScript() = default;
+
AchievementScript::AchievementScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<AchievementScript>::Instance()->AddScript(this);
}
+AchievementScript::~AchievementScript() = default;
+
AchievementCriteriaScript::AchievementCriteriaScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<AchievementCriteriaScript>::Instance()->AddScript(this);
}
+AchievementCriteriaScript::~AchievementCriteriaScript() = default;
+
PlayerScript::PlayerScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<PlayerScript>::Instance()->AddScript(this);
}
+PlayerScript::~PlayerScript() = default;
+
AccountScript::AccountScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<AccountScript>::Instance()->AddScript(this);
}
-SceneScript::SceneScript(char const* name)
- : ScriptObject(name)
-{
- ScriptRegistry<SceneScript>::Instance()->AddScript(this);
-}
-
-QuestScript::QuestScript(char const* name)
- : ScriptObject(name)
-{
- ScriptRegistry<QuestScript>::Instance()->AddScript(this);
-}
+AccountScript::~AccountScript() = default;
GuildScript::GuildScript(char const* name)
: ScriptObject(name)
@@ -2569,24 +2609,48 @@ GuildScript::GuildScript(char const* name)
ScriptRegistry<GuildScript>::Instance()->AddScript(this);
}
+GuildScript::~GuildScript() = default;
+
GroupScript::GroupScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<GroupScript>::Instance()->AddScript(this);
}
+GroupScript::~GroupScript() = default;
+
AreaTriggerEntityScript::AreaTriggerEntityScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<AreaTriggerEntityScript>::Instance()->AddScript(this);
}
+AreaTriggerEntityScript::~AreaTriggerEntityScript() = default;
+
ConversationScript::ConversationScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<ConversationScript>::Instance()->AddScript(this);
}
+ConversationScript::~ConversationScript() = default;
+
+SceneScript::SceneScript(char const* name)
+ : ScriptObject(name)
+{
+ ScriptRegistry<SceneScript>::Instance()->AddScript(this);
+}
+
+SceneScript::~SceneScript() = default;
+
+QuestScript::QuestScript(char const* name)
+ : ScriptObject(name)
+{
+ ScriptRegistry<QuestScript>::Instance()->AddScript(this);
+}
+
+QuestScript::~QuestScript() = default;
+
// Specialize for each script type class like so:
template class TC_GAME_API ScriptRegistry<SpellScriptLoader>;
template class TC_GAME_API ScriptRegistry<ServerScript>;