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-rw-r--r--src/server/game/Scripting/ScriptMgr.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index cf583a68532..9239f2c3ac3 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -652,6 +652,33 @@ class AchievementCriteriaScript : public ScriptObject
virtual bool OnCheck(Player* source, Unit* target) = 0;
};
+class PlayerScript : public ScriptObject
+{
+protected:
+ PlayerScript(const char* name);
+
+public:
+ bool IsDatabaseBound() const { return false; }
+
+ // Called when a player kills another player
+ virtual void OnPVPKill(Player *killer, Player *killed);
+
+ // Called when a player kills a creature
+ virtual void OnCreatureKill(Player *killer, Creature *killed);
+
+ // Called when a player is killed by a creature
+ virtual void OnPlayerKilledByCreature(Creature *killer, Player *killed);
+
+ // Called when a player's level changes (right before the level is applied)
+ virtual void OnLevelChanged(Player *player, uint8 newLevel);
+
+ // Called when a player's free talent points change (right before the change is applied)
+ virtual void OnFreeTalentPointsChanged(Player *player, uint32 points);
+
+ // Called when a player's talent points are reset (right before the reset is done)
+ virtual void OnTalentsReset(Player *player, bool no_cost);
+};
+
// Placed here due to ScriptRegistry::AddScript dependency.
#define sScriptMgr (*ACE_Singleton<ScriptMgr, ACE_Null_Mutex>::instance())
@@ -824,6 +851,14 @@ class ScriptMgr
bool OnCriteriaCheck(AchievementCriteriaData const* data, Player* source, Unit* target);
+ public: /* PlayerScript */
+ void OnPVPKill(Player *killer, Player *killed);
+ void OnCreatureKill(Player *killer, Creature *killed);
+ void OnPlayerKilledByCreature(Creature *killer, Player *killed);
+ void OnPlayerLevelChanged(Player *player, uint8 newLevel);
+ void OnPlayerFreeTalentPointsChanged(Player *player, uint32 newPoints);
+ void OnPlayerTalentsReset(Player *player, bool no_cost);
+
public: /* ScriptRegistry */
// This is the global static registry of scripts.