diff options
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--[-rwxr-xr-x] | src/server/game/Scripting/ScriptMgr.h | 29 |
1 files changed, 25 insertions, 4 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 947be2b73fe..0f6fd5d018b 100755..100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -69,8 +69,6 @@ struct OutdoorPvPData; #define VISIBLE_RANGE 166.0f //MAX visible range (size of grid) -// Generic scripting text function. -void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target = NULL); /* TODO: Add more script type classes. @@ -394,7 +392,24 @@ class ItemScript : public ScriptObject virtual bool OnExpire(Player* /*player*/, ItemTemplate const* /*proto*/) { return false; } }; -class CreatureScript : public ScriptObject, public UpdatableScript<Creature> +class UnitScript : public ScriptObject +{ + protected: + + UnitScript(const char* name, bool addToScripts = true); + + public: + // Called when DoT's Tick Damage is being Dealt + virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { } + + // Called when Melee Damage is being Dealt + virtual void ModifyMeleeDamage(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { } + + // Called when Spell Damage is being Dealt + virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/) { } +}; + +class CreatureScript : public UnitScript, public UpdatableScript<Creature> { protected: @@ -656,7 +671,7 @@ class AchievementCriteriaScript : public ScriptObject virtual bool OnCheck(Player* source, Unit* target) = 0; }; -class PlayerScript : public ScriptObject +class PlayerScript : public UnitScript { protected: @@ -1033,6 +1048,12 @@ class ScriptMgr void OnGroupChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid); void OnGroupDisband(Group* group); + public: /* UnitScript */ + + void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage); + void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage); + void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage); + public: /* Scheduled scripts */ uint32 IncreaseScheduledScriptsCount() { return ++_scheduledScripts; } |