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Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 06ab3c2d0c8..672f5dc6bf0 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -41,7 +41,6 @@ class DynamicObject;
class GameObject;
class GameObjectAI;
class Guild;
-class GridMap;
class Group;
class InstanceMap;
class InstanceScript;
@@ -348,12 +347,6 @@ class MapScript : public UpdatableScript<TMap>
// Called just before the map is destroyed.
virtual void OnDestroy(TMap* /*map*/) { }
- // Called when a grid map is loaded.
- virtual void OnLoadGridMap(TMap* /*map*/, GridMap* /*gmap*/, uint32 /*gx*/, uint32 /*gy*/) { }
-
- // Called when a grid map is unloaded.
- virtual void OnUnloadGridMap(TMap* /*map*/, GridMap* /*gmap*/, uint32 /*gx*/, uint32 /*gy*/) { }
-
// Called when a player enters the map.
virtual void OnPlayerEnter(TMap* /*map*/, Player* /*player*/) { }
@@ -1112,8 +1105,6 @@ class TC_GAME_API ScriptMgr
void OnCreateMap(Map* map);
void OnDestroyMap(Map* map);
- void OnLoadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy);
- void OnUnloadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy);
void OnPlayerEnterMap(Map* map, Player* player);
void OnPlayerLeaveMap(Map* map, Player* player);
void OnMapUpdate(Map* map, uint32 diff);