aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Scripting/ScriptMgr.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 048a7581215..b3d445af0c6 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -39,6 +39,7 @@ class Creature;
class CreatureAI;
class DynamicObject;
class GameObject;
+class GameObjectAI;
class Guild;
class GridMap;
class Group;
@@ -471,6 +472,15 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
// Called when the game object is damaged (destructible buildings only).
virtual void OnDamaged(GameObject* /*go*/, Player* /*player*/) { }
+
+ // Called when the game object loot state is changed.
+ virtual void OnLootStateChanged(GameObject* /*go*/, uint32 /*state*/, Unit* /*unit*/) { }
+
+ // Called when the game object state is changed.
+ virtual void OnGameObjectStateChanged(GameObject* /*go*/, uint32 /*state*/) { }
+
+ // Called when a GameObjectAI object is needed for the gameobject.
+ virtual GameObjectAI* GetAI(GameObject* /*go*/) const { return NULL; }
};
class AreaTriggerScript : public ScriptObject
@@ -724,6 +734,9 @@ class PlayerScript : public ScriptObject
// Called when a player is bound to an instance
virtual void OnBindToInstance(Player* /*player*/, Difficulty /*difficulty*/, uint32 /*mapId*/, bool /*permanent*/) { }
+
+ // Called when a player switches to a new zone
+ virtual void OnUpdateZone(Player* /*player*/, uint32 /*newZone*/, uint32 /*newArea*/) { }
};
class GuildScript : public ScriptObject
@@ -907,7 +920,10 @@ class ScriptMgr
uint32 GetDialogStatus(Player* player, GameObject* go);
void OnGameObjectDestroyed(GameObject* go, Player* player);
void OnGameObjectDamaged(GameObject* go, Player* player);
+ void OnGameObjectLootStateChanged(GameObject* go, uint32 state, Unit* unit);
+ void OnGameObjectStateChanged(GameObject* go, uint32 state);
void OnGameObjectUpdate(GameObject* go, uint32 diff);
+ GameObjectAI* GetGameObjectAI(GameObject* go);
public: /* AreaTriggerScript */
@@ -993,6 +1009,7 @@ class ScriptMgr
void OnPlayerCreate(Player* player);
void OnPlayerDelete(uint64 guid);
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent);
+ void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
public: /* GuildScript */