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-rw-r--r--src/server/game/Scripting/ScriptMgr.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 375c339c109..c27a169880c 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -753,6 +753,25 @@ class TransportScript : public ScriptObject, public UpdatableScript<Transport>
virtual void OnRelocate(Transport* transport, uint32 mapId, float x, float y, float z) { }
};
+class AchievementCriteriaScript : public ScriptObject
+{
+ protected:
+
+ AchievementCriteriaScript(const char* name)
+ : ScriptObject(name)
+ {
+ }
+
+ void RegisterSelf();
+
+ public:
+
+ bool IsDatabaseBound() const { return true; }
+
+ // Called when additional criteria is checked
+ virtual bool OnCheck(Player* source, Unit* target) = 0;
+};
+
// Placed here due to ScriptRegistry::AddScript dependency.
#define sScriptMgr (*ACE_Singleton<ScriptMgr, ACE_Null_Mutex>::instance())
@@ -921,6 +940,10 @@ class ScriptMgr
void OnTransportUpdate(Transport* transport, uint32 diff);
void OnRelocate(Transport* transport, uint32 mapId, float x, float y, float z);
+ public: /* AchievementCriteriaScript */
+
+ bool OnCriteriaCheck(AchievementCriteriaData const* data, Player* source, Unit* target);
+
public: /* ScriptRegistry */
// This is the global static registry of scripts.