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-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index cf02fcad7a8..bd3e383572c 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -420,9 +420,6 @@ class TC_GAME_API CreatureScript : public UnitScript
public:
- // Called when the creature tries to spawn. Return false to block spawn and re-evaluate on next tick.
- virtual bool CanSpawn(ObjectGuid::LowType /*spawnId*/, uint32 /*entry*/, CreatureTemplate const* /*baseTemplate*/, CreatureTemplate const* /*actTemplate*/, CreatureData const* /*cData*/, Map const* /*map*/) const { return true; }
-
// Called when a CreatureAI object is needed for the creature.
virtual CreatureAI* GetAI(Creature* /*creature*/) const = 0;
};
@@ -989,7 +986,6 @@ class TC_GAME_API ScriptMgr
public: /* CreatureScript */
- bool CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureData const* cData, Map const* map);
CreatureAI* GetCreatureAI(Creature* creature);
public: /* GameObjectScript */