diff options
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 78 |
1 files changed, 4 insertions, 74 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 518cc5f4a70..60cd06d5007 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -413,7 +413,7 @@ class TC_GAME_API UnitScript : public ScriptObject virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/) { } }; -class TC_GAME_API CreatureScript : public UnitScript, public UpdatableScript<Creature> +class TC_GAME_API CreatureScript : public UnitScript { protected: @@ -421,35 +421,14 @@ class TC_GAME_API CreatureScript : public UnitScript, public UpdatableScript<Cre public: - // Called when a player opens a gossip dialog with the creature. - virtual bool OnGossipHello(Player* /*player*/, Creature* /*creature*/) { return false; } - - // Called when a player selects a gossip item in the creature's gossip menu. - virtual bool OnGossipSelect(Player* /*player*/, Creature* /*creature*/, uint32 /*sender*/, uint32 /*action*/) { return false; } - - // Called when a player selects a gossip with a code in the creature's gossip menu. - virtual bool OnGossipSelectCode(Player* /*player*/, Creature* /*creature*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { return false; } - - // Called when a player accepts a quest from the creature. - virtual bool OnQuestAccept(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/) { return false; } - - // Called when a player selects a quest in the creature's quest menu. - virtual bool OnQuestSelect(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/) { return false; } - - // Called when a player completes a quest and is rewarded, opt is the selected item's index or 0 - virtual bool OnQuestReward(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; } - - // Called when the dialog status between a player and the creature is requested. - virtual uint32 GetDialogStatus(Player* /*player*/, Creature* /*creature*/); - // Called when the creature tries to spawn. Return false to block spawn and re-evaluate on next tick. virtual bool CanSpawn(ObjectGuid::LowType /*spawnId*/, uint32 /*entry*/, CreatureTemplate const* /*baseTemplate*/, CreatureTemplate const* /*actTemplate*/, CreatureData const* /*cData*/, Map const* /*map*/) const { return true; } // Called when a CreatureAI object is needed for the creature. - virtual CreatureAI* GetAI(Creature* /*creature*/) const { return NULL; } + virtual CreatureAI* GetAI(Creature* /*creature*/) const = 0; }; -class TC_GAME_API GameObjectScript : public ScriptObject, public UpdatableScript<GameObject> +class TC_GAME_API GameObjectScript : public ScriptObject { protected: @@ -457,38 +436,8 @@ class TC_GAME_API GameObjectScript : public ScriptObject, public UpdatableScript public: - // Called when a player opens a gossip dialog with the gameobject. - virtual bool OnGossipHello(Player* /*player*/, GameObject* /*go*/) { return false; } - - // Called when a player selects a gossip item in the gameobject's gossip menu. - virtual bool OnGossipSelect(Player* /*player*/, GameObject* /*go*/, uint32 /*sender*/, uint32 /*action*/) { return false; } - - // Called when a player selects a gossip with a code in the gameobject's gossip menu. - virtual bool OnGossipSelectCode(Player* /*player*/, GameObject* /*go*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { return false; } - - // Called when a player accepts a quest from the gameobject. - virtual bool OnQuestAccept(Player* /*player*/, GameObject* /*go*/, Quest const* /*quest*/) { return false; } - - // Called when a player completes a quest and is rewarded, opt is the selected item's index or 0 - virtual bool OnQuestReward(Player* /*player*/, GameObject* /*go*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; } - - // Called when the dialog status between a player and the gameobject is requested. - virtual uint32 GetDialogStatus(Player* /*player*/, GameObject* /*go*/); - - // Called when the game object is destroyed (destructible buildings only). - virtual void OnDestroyed(GameObject* /*go*/, Player* /*player*/) { } - - // Called when the game object is damaged (destructible buildings only). - virtual void OnDamaged(GameObject* /*go*/, Player* /*player*/) { } - - // Called when the game object loot state is changed. - virtual void OnLootStateChanged(GameObject* /*go*/, uint32 /*state*/, Unit* /*unit*/) { } - - // Called when the game object state is changed. - virtual void OnGameObjectStateChanged(GameObject* /*go*/, uint32 /*state*/) { } - // Called when a GameObjectAI object is needed for the gameobject. - virtual GameObjectAI* GetAI(GameObject* /*go*/) const { return NULL; } + virtual GameObjectAI* GetAI(GameObject* /*go*/) const = 0; }; class TC_GAME_API AreaTriggerScript : public ScriptObject @@ -1025,30 +974,11 @@ class TC_GAME_API ScriptMgr public: /* CreatureScript */ - bool OnGossipHello(Player* player, Creature* creature); - bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action); - bool OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code); - bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest); - bool OnQuestSelect(Player* player, Creature* creature, Quest const* quest); - bool OnQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 opt); - uint32 GetDialogStatus(Player* player, Creature* creature); bool CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemplate const* actTemplate, CreatureData const* cData, Map const* map); CreatureAI* GetCreatureAI(Creature* creature); - void OnCreatureUpdate(Creature* creature, uint32 diff); public: /* GameObjectScript */ - bool OnGossipHello(Player* player, GameObject* go); - bool OnGossipSelect(Player* player, GameObject* go, uint32 sender, uint32 action); - bool OnGossipSelectCode(Player* player, GameObject* go, uint32 sender, uint32 action, const char* code); - bool OnQuestAccept(Player* player, GameObject* go, Quest const* quest); - bool OnQuestReward(Player* player, GameObject* go, Quest const* quest, uint32 opt); - uint32 GetDialogStatus(Player* player, GameObject* go); - void OnGameObjectDestroyed(GameObject* go, Player* player); - void OnGameObjectDamaged(GameObject* go, Player* player); - void OnGameObjectLootStateChanged(GameObject* go, uint32 state, Unit* unit); - void OnGameObjectStateChanged(GameObject* go, uint32 state); - void OnGameObjectUpdate(GameObject* go, uint32 diff); GameObjectAI* GetGameObjectAI(GameObject* go); public: /* AreaTriggerScript */ |