diff options
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-x | src/server/game/Scripting/ScriptMgr.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index fb47282e9db..c2b62c67a7c 100755 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -465,9 +465,9 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject> virtual uint32 GetDialogStatus(Player* /*player*/, GameObject* /*go*/) { return 100; } // Called when the gameobject is destroyed (destructible buildings only). - virtual void OnDestroyed(GameObject* /*go*/, Player* /*player*/, uint32 /*eventId*/) { } + virtual void OnDestroyed(GameObject* /*go*/, Player* /*player*/) { } // Called when the gameobject is damaged (destructible buildings only). - virtual void OnDamaged(GameObject* /*go*/, Player* /*player*/, uint32 /*eventId*/) { } + virtual void OnDamaged(GameObject* /*go*/, Player* /*player*/) { } }; class AreaTriggerScript : public ScriptObject @@ -865,8 +865,8 @@ class ScriptMgr bool OnQuestAccept(Player* player, GameObject* go, Quest const* quest); bool OnQuestReward(Player* player, GameObject* go, Quest const* quest, uint32 opt); uint32 GetDialogStatus(Player* player, GameObject* go); - void OnGameObjectDestroyed(GameObject* go, Player* player, uint32 eventId); - void OnGameObjectDamaged(GameObject* go, Player* player, uint32 eventId); + void OnGameObjectDestroyed(GameObject* go, Player* player); + void OnGameObjectDamaged(GameObject* go, Player* player); void OnGameObjectUpdate(GameObject* go, uint32 diff); public: /* AreaTriggerScript */ |