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Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index fb47282e9db..c2b62c67a7c 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -465,9 +465,9 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
virtual uint32 GetDialogStatus(Player* /*player*/, GameObject* /*go*/) { return 100; }
// Called when the gameobject is destroyed (destructible buildings only).
- virtual void OnDestroyed(GameObject* /*go*/, Player* /*player*/, uint32 /*eventId*/) { }
+ virtual void OnDestroyed(GameObject* /*go*/, Player* /*player*/) { }
// Called when the gameobject is damaged (destructible buildings only).
- virtual void OnDamaged(GameObject* /*go*/, Player* /*player*/, uint32 /*eventId*/) { }
+ virtual void OnDamaged(GameObject* /*go*/, Player* /*player*/) { }
};
class AreaTriggerScript : public ScriptObject
@@ -865,8 +865,8 @@ class ScriptMgr
bool OnQuestAccept(Player* player, GameObject* go, Quest const* quest);
bool OnQuestReward(Player* player, GameObject* go, Quest const* quest, uint32 opt);
uint32 GetDialogStatus(Player* player, GameObject* go);
- void OnGameObjectDestroyed(GameObject* go, Player* player, uint32 eventId);
- void OnGameObjectDamaged(GameObject* go, Player* player, uint32 eventId);
+ void OnGameObjectDestroyed(GameObject* go, Player* player);
+ void OnGameObjectDamaged(GameObject* go, Player* player);
void OnGameObjectUpdate(GameObject* go, uint32 diff);
public: /* AreaTriggerScript */