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Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h37
1 files changed, 19 insertions, 18 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 00060bea90c..fc06dca6355 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -19,10 +19,8 @@
#ifndef SC_SCRIPTMGR_H
#define SC_SCRIPTMGR_H
+#include <atomic>
#include "Common.h"
-#include <ace/Singleton.h>
-#include <ace/Atomic_Op.h>
-
#include "DBCStores.h"
#include "QuestDef.h"
#include "SharedDefines.h"
@@ -215,30 +213,30 @@ class ServerScript : public ScriptObject
public:
- // Called when reactive socket I/O is started (WorldSocketMgr).
+ // Called when reactive socket I/O is started (WorldTcpSessionMgr).
virtual void OnNetworkStart() { }
// Called when reactive I/O is stopped.
virtual void OnNetworkStop() { }
// Called when a remote socket establishes a connection to the server. Do not store the socket object.
- virtual void OnSocketOpen(WorldSocket* /*socket*/) { }
+ virtual void OnSocketOpen(std::shared_ptr<WorldSocket> /*socket*/) { }
// Called when a socket is closed. Do not store the socket object, and do not rely on the connection
// being open; it is not.
- virtual void OnSocketClose(WorldSocket* /*socket*/, bool /*wasNew*/) { }
+ virtual void OnSocketClose(std::shared_ptr<WorldSocket> /*socket*/, bool /*wasNew*/) { }
// Called when a packet is sent to a client. The packet object is a copy of the original packet, so reading
// and modifying it is safe.
- virtual void OnPacketSend(WorldSocket* /*socket*/, WorldPacket& /*packet*/) { }
+ virtual void OnPacketSend(std::shared_ptr<WorldSocket> /*socket*/, WorldPacket& /*packet*/) { }
// Called when a (valid) packet is received by a client. The packet object is a copy of the original packet, so
// reading and modifying it is safe.
- virtual void OnPacketReceive(WorldSocket* /*socket*/, WorldPacket& /*packet*/) { }
+ virtual void OnPacketReceive(std::shared_ptr<WorldSocket> /*socket*/, WorldPacket& /*packet*/) { }
// Called when an invalid (unknown opcode) packet is received by a client. The packet is a reference to the orignal
// packet; not a copy. This allows you to actually handle unknown packets (for whatever purpose).
- virtual void OnUnknownPacketReceive(WorldSocket* /*socket*/, WorldPacket& /*packet*/) { }
+ virtual void OnUnknownPacketReceive(std::shared_ptr<WorldSocket> /*socket*/, WorldPacket& /*packet*/) { }
};
class WorldScript : public ScriptObject
@@ -868,20 +866,23 @@ class GroupScript : public ScriptObject
};
// Placed here due to ScriptRegistry::AddScript dependency.
-#define sScriptMgr ACE_Singleton<ScriptMgr, ACE_Null_Mutex>::instance()
+#define sScriptMgr ScriptMgr::instance()
// Manages registration, loading, and execution of scripts.
class ScriptMgr
{
- friend class ACE_Singleton<ScriptMgr, ACE_Null_Mutex>;
friend class ScriptObject;
private:
-
ScriptMgr();
virtual ~ScriptMgr();
public: /* Initialization */
+ static ScriptMgr* instance()
+ {
+ static ScriptMgr* instance = new ScriptMgr();
+ return instance;
+ }
void Initialize();
void LoadDatabase();
@@ -906,11 +907,11 @@ class ScriptMgr
void OnNetworkStart();
void OnNetworkStop();
- void OnSocketOpen(WorldSocket* socket);
- void OnSocketClose(WorldSocket* socket, bool wasNew);
- void OnPacketReceive(WorldSocket* socket, WorldPacket packet);
- void OnPacketSend(WorldSocket* socket, WorldPacket packet);
- void OnUnknownPacketReceive(WorldSocket* socket, WorldPacket packet);
+ void OnSocketOpen(std::shared_ptr<WorldSocket> socket);
+ void OnSocketClose(std::shared_ptr<WorldSocket> socket, bool wasNew);
+ void OnPacketReceive(std::shared_ptr<WorldSocket> socket, WorldPacket packet);
+ void OnPacketSend(std::shared_ptr<WorldSocket> socket, WorldPacket packet);
+ void OnUnknownPacketReceive(std::shared_ptr<WorldSocket> socket, WorldPacket packet);
public: /* WorldScript */
@@ -1125,7 +1126,7 @@ class ScriptMgr
uint32 _scriptCount;
//atomic op counter for active scripts amount
- ACE_Atomic_Op<ACE_Thread_Mutex, long> _scheduledScripts;
+ std::atomic_long _scheduledScripts;
};
#endif