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path: root/src/server/game/Scripting/ScriptMgr.h
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Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index bb47304a979..378b9362c5a 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -310,7 +310,7 @@ template<class TMap> class MapScript : public UpdatableScript<TMap>
: _mapEntry(sMapStore.LookupEntry(mapId))
{
if (!_mapEntry)
- sLog.outError("Invalid MapScript for %u; no such map ID.", mapId);
+ sLog->outError("Invalid MapScript for %u; no such map ID.", mapId);
}
public:
@@ -997,7 +997,7 @@ class ScriptMgr
{
if (it->second == script)
{
- sLog.outError("Script '%s' has same memory pointer as '%s'.",
+ sLog->outError("Script '%s' has same memory pointer as '%s'.",
script->GetName().c_str(), it->second->GetName().c_str());
return;
@@ -1033,7 +1033,7 @@ class ScriptMgr
else
{
// If the script is already assigned -> delete it!
- sLog.outError("Script '%s' already assigned with the same script name, so the script can't work.",
+ sLog->outError("Script '%s' already assigned with the same script name, so the script can't work.",
script->GetName().c_str());
ASSERT(false); // Error that should be fixed ASAP.
@@ -1043,7 +1043,7 @@ class ScriptMgr
{
// The script uses a script name from database, but isn't assigned to anything.
if (script->GetName().find("example") == std::string::npos && script->GetName().find("Smart") == std::string::npos)
- sLog.outErrorDb("Script named '%s' does not have a script name assigned in database.",
+ sLog->outErrorDb("Script named '%s' does not have a script name assigned in database.",
script->GetName().c_str());
}
}