diff options
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 31 |
1 files changed, 14 insertions, 17 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 85797ac351b..1b8a24daa63 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -194,7 +194,7 @@ class SpellScriptLoader : public ScriptObject public: - bool IsDatabaseBound() const { return true; } + bool IsDatabaseBound() const FINAL { return true; } // Should return a fully valid SpellScript pointer. virtual SpellScript* GetSpellScript() const { return NULL; } @@ -335,9 +335,6 @@ template<class TMap> class MapScript : public UpdatableScript<TMap> // Called when a player leaves the map. virtual void OnPlayerLeave(TMap* /*map*/, Player* /*player*/) { } - - // Called on every map update tick. - virtual void OnUpdate(TMap* /*map*/, uint32 /*diff*/) { } }; class WorldMapScript : public ScriptObject, public MapScript<Map> @@ -355,7 +352,7 @@ class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap> public: - bool IsDatabaseBound() const { return true; } + bool IsDatabaseBound() const FINAL { return true; } // Gets an InstanceScript object for this instance. virtual InstanceScript* GetInstanceScript(InstanceMap* /*map*/) const { return NULL; } @@ -376,7 +373,7 @@ class ItemScript : public ScriptObject public: - bool IsDatabaseBound() const { return true; } + bool IsDatabaseBound() const FINAL { return true; } // Called when a dummy spell effect is triggered on the item. virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Item* /*target*/) { return false; } @@ -416,7 +413,7 @@ class CreatureScript : public UnitScript, public UpdatableScript<Creature> public: - bool IsDatabaseBound() const { return true; } + bool IsDatabaseBound() const FINAL { return true; } // Called when a dummy spell effect is triggered on the creature. virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Creature* /*target*/) { return false; } @@ -457,7 +454,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject> public: - bool IsDatabaseBound() const { return true; } + bool IsDatabaseBound() const FINAL { return true; } // Called when a dummy spell effect is triggered on the gameobject. virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, GameObject* /*target*/) { return false; } @@ -504,7 +501,7 @@ class AreaTriggerScript : public ScriptObject public: - bool IsDatabaseBound() const { return true; } + bool IsDatabaseBound() const FINAL { return true; } // Called when the area trigger is activated by a player. virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) { return false; } @@ -518,7 +515,7 @@ class BattlegroundScript : public ScriptObject public: - bool IsDatabaseBound() const { return true; } + bool IsDatabaseBound() const FINAL { return true; } // Should return a fully valid Battleground object for the type ID. virtual Battleground* GetBattleground() const = 0; @@ -532,7 +529,7 @@ class OutdoorPvPScript : public ScriptObject public: - bool IsDatabaseBound() const { return true; } + bool IsDatabaseBound() const FINAL { return true; } // Should return a fully valid OutdoorPvP object for the type ID. virtual OutdoorPvP* GetOutdoorPvP() const = 0; @@ -558,7 +555,7 @@ class WeatherScript : public ScriptObject, public UpdatableScript<Weather> public: - bool IsDatabaseBound() const { return true; } + bool IsDatabaseBound() const FINAL { return true; } // Called when the weather changes in the zone this script is associated with. virtual void OnChange(Weather* /*weather*/, WeatherState /*state*/, float /*grade*/) { } @@ -593,7 +590,7 @@ class ConditionScript : public ScriptObject public: - bool IsDatabaseBound() const { return true; } + bool IsDatabaseBound() const FINAL { return true; } // Called when a single condition is checked for a player. virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; } @@ -641,7 +638,7 @@ class TransportScript : public ScriptObject, public UpdatableScript<Transport> public: - bool IsDatabaseBound() const { return true; } + bool IsDatabaseBound() const FINAL { return true; } // Called when a player boards the transport. virtual void OnAddPassenger(Transport* /*transport*/, Player* /*player*/) { } @@ -664,7 +661,7 @@ class AchievementCriteriaScript : public ScriptObject public: - bool IsDatabaseBound() const { return true; } + bool IsDatabaseBound() const FINAL { return true; } // Called when an additional criteria is checked. virtual bool OnCheck(Player* source, Unit* target) = 0; @@ -766,7 +763,7 @@ class GuildScript : public ScriptObject public: - bool IsDatabaseBound() const { return false; } + bool IsDatabaseBound() const FINAL { return false; } // Called when a member is added to the guild. virtual void OnAddMember(Guild* /*guild*/, Player* /*player*/, uint8& /*plRank*/) { } @@ -809,7 +806,7 @@ class GroupScript : public ScriptObject public: - bool IsDatabaseBound() const { return false; } + bool IsDatabaseBound() const FINAL { return false; } // Called when a member is added to a group. virtual void OnAddMember(Group* /*group*/, uint64 /*guid*/) { } |