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Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 79c1bc3f60f..f75446048ff 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -146,7 +146,7 @@ struct OutdoorPvPData;
event on all registered scripts of that type.
*/
-class ScriptObject
+class TC_GAME_API ScriptObject
{
friend class ScriptMgr;
@@ -185,7 +185,7 @@ template<class TObject> class UpdatableScript
virtual void OnUpdate(TObject* /*obj*/, uint32 /*diff*/) { }
};
-class SpellScriptLoader : public ScriptObject
+class TC_GAME_API SpellScriptLoader : public ScriptObject
{
protected:
@@ -200,7 +200,7 @@ class SpellScriptLoader : public ScriptObject
virtual AuraScript* GetAuraScript() const { return NULL; }
};
-class ServerScript : public ScriptObject
+class TC_GAME_API ServerScript : public ScriptObject
{
protected:
@@ -330,14 +330,14 @@ template<class TMap> class MapScript : public UpdatableScript<TMap>
virtual void OnPlayerLeave(TMap* /*map*/, Player* /*player*/) { }
};
-class WorldMapScript : public ScriptObject, public MapScript<Map>
+class TC_GAME_API WorldMapScript : public ScriptObject, public MapScript<Map>
{
protected:
WorldMapScript(const char* name, uint32 mapId);
};
-class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
+class TC_GAME_API InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
{
protected:
@@ -349,14 +349,14 @@ class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
virtual InstanceScript* GetInstanceScript(InstanceMap* /*map*/) const { return NULL; }
};
-class BattlegroundMapScript : public ScriptObject, public MapScript<BattlegroundMap>
+class TC_GAME_API BattlegroundMapScript : public ScriptObject, public MapScript<BattlegroundMap>
{
protected:
BattlegroundMapScript(const char* name, uint32 mapId);
};
-class ItemScript : public ScriptObject
+class TC_GAME_API ItemScript : public ScriptObject
{
protected:
@@ -380,7 +380,7 @@ class ItemScript : public ScriptObject
virtual bool OnRemove(Player* /*player*/, Item* /*item*/) { return false; }
};
-class UnitScript : public ScriptObject
+class TC_GAME_API UnitScript : public ScriptObject
{
protected:
@@ -403,7 +403,7 @@ class UnitScript : public ScriptObject
virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/) { }
};
-class CreatureScript : public UnitScript, public UpdatableScript<Creature>
+class TC_GAME_API CreatureScript : public UnitScript, public UpdatableScript<Creature>
{
protected:
@@ -439,7 +439,7 @@ class CreatureScript : public UnitScript, public UpdatableScript<Creature>
virtual CreatureAI* GetAI(Creature* /*creature*/) const { return NULL; }
};
-class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
+class TC_GAME_API GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
{
protected:
@@ -484,7 +484,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
virtual GameObjectAI* GetAI(GameObject* /*go*/) const { return NULL; }
};
-class AreaTriggerScript : public ScriptObject
+class TC_GAME_API AreaTriggerScript : public ScriptObject
{
protected:
@@ -496,7 +496,7 @@ class AreaTriggerScript : public ScriptObject
virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/, bool /*entered*/) { return false; }
};
-class BattlegroundScript : public ScriptObject
+class TC_GAME_API BattlegroundScript : public ScriptObject
{
protected:
@@ -508,7 +508,7 @@ class BattlegroundScript : public ScriptObject
virtual Battleground* GetBattleground() const = 0;
};
-class OutdoorPvPScript : public ScriptObject
+class TC_GAME_API OutdoorPvPScript : public ScriptObject
{
protected:
@@ -520,7 +520,7 @@ class OutdoorPvPScript : public ScriptObject
virtual OutdoorPvP* GetOutdoorPvP() const = 0;
};
-class CommandScript : public ScriptObject
+class TC_GAME_API CommandScript : public ScriptObject
{
protected:
@@ -532,7 +532,7 @@ class CommandScript : public ScriptObject
virtual std::vector<ChatCommand> GetCommands() const = 0;
};
-class WeatherScript : public ScriptObject, public UpdatableScript<Weather>
+class TC_GAME_API WeatherScript : public ScriptObject, public UpdatableScript<Weather>
{
protected:
@@ -544,7 +544,7 @@ class WeatherScript : public ScriptObject, public UpdatableScript<Weather>
virtual void OnChange(Weather* /*weather*/, WeatherState /*state*/, float /*grade*/) { }
};
-class AuctionHouseScript : public ScriptObject
+class TC_GAME_API AuctionHouseScript : public ScriptObject
{
protected:
@@ -565,7 +565,7 @@ class AuctionHouseScript : public ScriptObject
virtual void OnAuctionExpire(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
};
-class ConditionScript : public ScriptObject
+class TC_GAME_API ConditionScript : public ScriptObject
{
protected:
@@ -577,7 +577,7 @@ class ConditionScript : public ScriptObject
virtual bool OnConditionCheck(Condition const* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
};
-class VehicleScript : public ScriptObject
+class TC_GAME_API VehicleScript : public ScriptObject
{
protected:
@@ -604,14 +604,14 @@ class VehicleScript : public ScriptObject
virtual void OnRemovePassenger(Vehicle* /*veh*/, Unit* /*passenger*/) { }
};
-class DynamicObjectScript : public ScriptObject, public UpdatableScript<DynamicObject>
+class TC_GAME_API DynamicObjectScript : public ScriptObject, public UpdatableScript<DynamicObject>
{
protected:
DynamicObjectScript(const char* name);
};
-class TransportScript : public ScriptObject, public UpdatableScript<Transport>
+class TC_GAME_API TransportScript : public ScriptObject, public UpdatableScript<Transport>
{
protected:
@@ -632,7 +632,7 @@ class TransportScript : public ScriptObject, public UpdatableScript<Transport>
virtual void OnRelocate(Transport* /*transport*/, uint32 /*waypointId*/, uint32 /*mapId*/, float /*x*/, float /*y*/, float /*z*/) { }
};
-class AchievementCriteriaScript : public ScriptObject
+class TC_GAME_API AchievementCriteriaScript : public ScriptObject
{
protected:
@@ -644,7 +644,7 @@ class AchievementCriteriaScript : public ScriptObject
virtual bool OnCheck(Player* source, Unit* target) = 0;
};
-class PlayerScript : public UnitScript
+class TC_GAME_API PlayerScript : public UnitScript
{
protected:
@@ -741,7 +741,7 @@ class PlayerScript : public UnitScript
virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/, QuestStatus /*status*/) { }
};
-class AccountScript : public ScriptObject
+class TC_GAME_API AccountScript : public ScriptObject
{
protected:
@@ -768,7 +768,7 @@ class AccountScript : public ScriptObject
virtual void OnFailedPasswordChange(uint32 /*accountId*/) {}
};
-class GuildScript : public ScriptObject
+class TC_GAME_API GuildScript : public ScriptObject
{
protected:
@@ -809,7 +809,7 @@ class GuildScript : public ScriptObject
virtual void OnBankEvent(Guild* /*guild*/, uint8 /*eventType*/, uint8 /*tabId*/, ObjectGuid::LowType /*playerGuid*/, uint64 /*itemOrMoney*/, uint16 /*itemStackCount*/, uint8 /*destTabId*/) { }
};
-class GroupScript : public ScriptObject
+class TC_GAME_API GroupScript : public ScriptObject
{
protected:
@@ -839,11 +839,11 @@ class GroupScript : public ScriptObject
// namespace
// {
typedef std::list<std::string> UnusedScriptNamesContainer;
- extern UnusedScriptNamesContainer UnusedScriptNames;
+ TC_GAME_API extern UnusedScriptNamesContainer UnusedScriptNames;
// }
// Manages registration, loading, and execution of scripts.
-class ScriptMgr
+class TC_GAME_API ScriptMgr
{
friend class ScriptObject;