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Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h50
1 files changed, 27 insertions, 23 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index fb4f798bcc9..cc1b65fa593 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -46,6 +46,7 @@ class InstanceMap;
class InstanceScript;
class Item;
class Map;
+class ModuleReference;
class OutdoorPvP;
class Player;
class Quest;
@@ -157,14 +158,8 @@ class TC_GAME_API ScriptObject
protected:
- ScriptObject(const char* name)
- : _name(name)
- {
- }
-
- virtual ~ScriptObject()
- {
- }
+ ScriptObject(const char* name);
+ virtual ~ScriptObject();
private:
@@ -338,7 +333,8 @@ class TC_GAME_API WorldMapScript : public ScriptObject, public MapScript<Map>
WorldMapScript(const char* name, uint32 mapId);
};
-class TC_GAME_API InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
+class TC_GAME_API InstanceMapScript
+ : public ScriptObject, public MapScript<InstanceMap>
{
protected:
@@ -834,13 +830,6 @@ class TC_GAME_API GroupScript : public ScriptObject
virtual void OnDisband(Group* /*group*/) { }
};
-
-// namespace
-// {
- typedef std::list<std::string> UnusedScriptNamesContainer;
- TC_GAME_API extern UnusedScriptNamesContainer UnusedScriptNames;
-// }
-
// Manages registration, loading, and execution of scripts.
class TC_GAME_API ScriptMgr
{
@@ -853,14 +842,14 @@ class TC_GAME_API ScriptMgr
void FillSpellSummary();
void LoadDatabase();
+ void IncreaseScriptCount() { ++_scriptCount; }
+ void DecreaseScriptCount() { --_scriptCount; }
+
public: /* Initialization */
static ScriptMgr* instance();
void Initialize();
- const char* ScriptsVersion() const { return "Integrated Trinity Scripts"; }
-
- void IncrementScriptCount() { ++_scriptCount; }
uint32 GetScriptCount() const { return _scriptCount; }
typedef void(*ScriptLoaderCallbackType)();
@@ -873,10 +862,25 @@ class TC_GAME_API ScriptMgr
}
public: /* Script contexts */
- void BeginScriptContext(std::string const& context);
- void FinishScriptContext();
-
+ /// Set the current script context, which allows the ScriptMgr
+ /// to accept new scripts in this context.
+ /// Requires a SwapScriptContext() call afterwards to load the new scripts.
+ void SetScriptContext(std::string const& context);
+ /// Returns the current script context.
+ std::string const& GetCurrentScriptContext() const { return _currentContext; }
+ /// Releases all scripts associated with the given script context immediately.
+ /// Requires a SwapScriptContext() call afterwards to finish the unloading.
void ReleaseScriptContext(std::string const& context);
+ /// Executes all changed introduced by SetScriptContext and ReleaseScriptContext.
+ /// It is possible to combine multiple SetScriptContext and ReleaseScriptContext
+ /// calls for better performance (bulk changes).
+ void SwapScriptContext(bool initialize = false);
+
+ /// Acquires a strong module reference to the module containing the given script name,
+ /// which prevents the shared library which contains the script from unloading.
+ /// The shared library is lazy unloaded as soon as all references to it are released.
+ std::shared_ptr<ModuleReference> AcquireModuleReferenceOfScriptName(
+ std::string const& scriptname) const;
public: /* Unloading */
@@ -886,7 +890,7 @@ class TC_GAME_API ScriptMgr
void CreateSpellScripts(uint32 spellId, std::list<SpellScript*>& scriptVector);
void CreateAuraScripts(uint32 spellId, std::list<AuraScript*>& scriptVector);
- void CreateSpellScriptLoaders(uint32 spellId, std::vector<std::pair<SpellScriptLoader*, std::multimap<uint32, uint32>::iterator> >& scriptVector);
+ SpellScriptLoader* GetSpellScriptLoader(uint32 scriptId);
public: /* ServerScript */