diff options
Diffstat (limited to 'src/server/game/Scripting')
| -rwxr-xr-x | src/server/game/Scripting/ScriptLoader.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Scripting/ScriptMgr.cpp | 8 | ||||
| -rwxr-xr-x | src/server/game/Scripting/ScriptMgr.h | 5 |
3 files changed, 0 insertions, 15 deletions
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp index 2fa304d2d23..0293c350649 100755 --- a/src/server/game/Scripting/ScriptLoader.cpp +++ b/src/server/game/Scripting/ScriptLoader.cpp @@ -45,7 +45,6 @@ void AddSC_SmartSCripts(); //Commands void AddSC_account_commandscript(); void AddSC_achievement_commandscript(); -void AddSC_bf_commandscript(); void AddSC_debug_commandscript(); void AddSC_event_commandscript(); void AddSC_gm_commandscript(); @@ -645,7 +644,6 @@ void AddCommandScripts() { AddSC_account_commandscript(); AddSC_achievement_commandscript(); - AddSC_bf_commandscript(); AddSC_debug_commandscript(); AddSC_event_commandscript(); AddSC_gm_commandscript(); diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 4e92b3091c1..a14a7175522 100755 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -753,14 +753,6 @@ CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature) return tmpscript->GetAI(creature); } -GameObjectAI* ScriptMgr::GetGameObjectAI(GameObject* gameobject) -{ - ASSERT(gameobject); - - GET_SCRIPT_RET(GameObjectScript, gameobject->GetScriptId(), tmpscript, NULL); - return tmpscript->GetAI(gameobject); -} - void ScriptMgr::OnCreatureUpdate(Creature* creature, uint32 diff) { ASSERT(creature); diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 75dcf161815..fb47282e9db 100755 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -37,7 +37,6 @@ class Channel; class ChatCommand; class Creature; class CreatureAI; -class GameObjectAI; class DynamicObject; class GameObject; class Guild; @@ -469,9 +468,6 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject> virtual void OnDestroyed(GameObject* /*go*/, Player* /*player*/, uint32 /*eventId*/) { } // Called when the gameobject is damaged (destructible buildings only). virtual void OnDamaged(GameObject* /*go*/, Player* /*player*/, uint32 /*eventId*/) { } - - // Called when a CreatureAI object is needed for the creature. - virtual GameObjectAI* GetAI(GameObject* /*gameobject*/) const { return NULL; } }; class AreaTriggerScript : public ScriptObject @@ -871,7 +867,6 @@ class ScriptMgr uint32 GetDialogStatus(Player* player, GameObject* go); void OnGameObjectDestroyed(GameObject* go, Player* player, uint32 eventId); void OnGameObjectDamaged(GameObject* go, Player* player, uint32 eventId); - GameObjectAI* GetGameObjectAI(GameObject* gameobject); void OnGameObjectUpdate(GameObject* go, uint32 diff); public: /* AreaTriggerScript */ |
