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-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp5
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
2 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 18d1f459104..185be99ae00 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1965,6 +1965,11 @@ void ScriptMgr::OnQuestObjectiveProgress(Player* player, Quest const* quest, uin
FOREACH_SCRIPT(PlayerScript)->OnQuestObjectiveProgress(player, quest, objectiveIndex, progress);
}
+void ScriptMgr::OnMovieComplete(Player* player, uint32 movieId)
+{
+ FOREACH_SCRIPT(PlayerScript)->OnMovieComplete(player, movieId);
+}
+
// Account
void ScriptMgr::OnAccountLogin(uint32 accountId)
{
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index d540c821cea..8f5199b860c 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -710,6 +710,9 @@ class TC_GAME_API PlayerScript : public ScriptObject
// Called after a player's quest status has been changed
virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/) { }
+ // Called when a player completes a movie
+ virtual void OnMovieComplete(Player* /*player*/, uint32 /*movieId*/) { }
+
// Called when a player presses release when he died
virtual void OnPlayerRepop(Player* /*player*/) { }
};
@@ -1021,6 +1024,7 @@ class TC_GAME_API ScriptMgr
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
void OnQuestObjectiveProgress(Player* player, Quest const* quest, uint32 objectiveIndex, uint16 progress);
void OnQuestStatusChange(Player* player, uint32 questId);
+ void OnMovieComplete(Player* player, uint32 movieId);
void OnPlayerRepop(Player* player);
public: /* AccountScript */