aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Scripting
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Scripting')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp2
-rw-r--r--src/server/game/Scripting/ScriptMgr.h3
2 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index cae8ea9d2d5..8321b88962f 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -580,6 +580,8 @@ void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player)
ASSERT(map);
ASSERT(player);
+ FOREACH_SCRIPT(PlayerScript)->OnMapChanged(player);
+
SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
itr->second->OnPlayerEnter(map, player);
SCR_MAP_END;
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 7f140cfffe0..b13c2da7f6c 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -754,6 +754,9 @@ class PlayerScript : public UnitScript
// Called when a player switches to a new zone
virtual void OnUpdateZone(Player* /*player*/, uint32 /*newZone*/, uint32 /*newArea*/) { }
+
+ // Called when a player changes to a new map (after moving to new map)
+ virtual void OnMapChanged(Player* /*player*/) { }
};
class GuildScript : public ScriptObject