diff options
Diffstat (limited to 'src/server/game/Scripting')
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 5 |
2 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 6e0024e769d..acb2c962d57 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1910,7 +1910,7 @@ void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::stri FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, channel); } -void ScriptMgr::OnPlayerEmote(Player* player, uint32 emote) +void ScriptMgr::OnPlayerEmote(Player* player, Emote emote) { FOREACH_SCRIPT(PlayerScript)->OnEmote(player, emote); } diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index f255a3b06a3..be35f14448e 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -76,6 +76,7 @@ enum BattlegroundTypeId : uint32; enum ContentLevels : uint8; enum Difficulty : uint8; enum DuelCompleteType : uint8; +enum Emote : uint32; enum QuestStatus : uint8; enum RemoveMethod : uint8; enum ShutdownExitCode : uint32; @@ -682,7 +683,7 @@ class TC_GAME_API PlayerScript : public ScriptObject virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/, Channel* /*channel*/) { } // Both of the below are called on emote opcodes. - virtual void OnEmote(Player* /*player*/, uint32 /*emote*/) { } + virtual void OnEmote(Player* /*player*/, Emote /*emote*/) { } virtual void OnTextEmote(Player* /*player*/, uint32 /*textEmote*/, uint32 /*emoteNum*/, ObjectGuid /*guid*/) { } @@ -1027,7 +1028,7 @@ class TC_GAME_API ScriptMgr void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Group* group); void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild); void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Channel* channel); - void OnPlayerEmote(Player* player, uint32 emote); + void OnPlayerEmote(Player* player, Emote emote); void OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid); void OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck); void OnPlayerLogin(Player* player, bool firstLogin); |
