diff options
Diffstat (limited to 'src/server/game/Scripting')
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 8e660f7116e..1ef16ec2488 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -719,7 +719,7 @@ CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature) ASSERT(creature); GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, NULL); - return tmpscript->OnGetAI(); + return tmpscript->OnGetAI(creature); } void ScriptMgr::OnCreatureUpdate(Creature* creature, uint32 diff) diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 64d8e92abea..842befaf057 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -487,7 +487,7 @@ class CreatureScript : public ScriptObject, public UpdatableScript<Creature> virtual uint32 OnDialogStatus(Player* player, Creature* creature) { return 0; } // Called when a CreatureAI object is needed for the creature. - virtual CreatureAI* OnGetAI() { return NULL; } + virtual CreatureAI* OnGetAI(Creature* creature) const { return NULL; } }; class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject> |
