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-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp6
-rw-r--r--src/server/game/Scripting/ScriptMgr.h7
2 files changed, 0 insertions, 13 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 4bda44df27e..35aaf0829cb 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -2349,12 +2349,6 @@ void ScriptMgr::OnQuestObjectiveChange(Player* player, Quest const* quest, Quest
tmpscript->OnQuestObjectiveChange(player, quest, objective, oldAmount, newAmount);
}
-void ScriptMgr::ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos)
-{
- FOREACH_SCRIPT(UnitScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos);
- FOREACH_SCRIPT(CreatureScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos);
-}
-
SpellScriptLoader::SpellScriptLoader(char const* name)
: ScriptObject(name)
{
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 5796a7ebd92..bca92bbe3af 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -447,9 +447,6 @@ class TC_GAME_API UnitScript : public ScriptObject
// Called when Spell Damage is being Dealt
virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/, SpellInfo const* /*spellInfo*/) { }
-
- // Called when an unit exits a vehicle
- virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { }
};
class TC_GAME_API CreatureScript : public ScriptObject
@@ -462,9 +459,6 @@ class TC_GAME_API CreatureScript : public ScriptObject
~CreatureScript();
- // Called when an unit exits a vehicle
- virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { }
-
// Called when a CreatureAI object is needed for the creature.
virtual CreatureAI* GetAI(Creature* /*creature*/) const = 0;
};
@@ -1271,7 +1265,6 @@ class TC_GAME_API ScriptMgr
void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage, SpellInfo const* spellInfo);
- void ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos);
public: /* AreaTriggerEntityScript */