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Diffstat (limited to 'src/server/game/Scripting')
-rw-r--r--src/server/game/Scripting/ScriptLoader.cpp4
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp2
-rw-r--r--src/server/game/Scripting/ScriptMgr.h3
3 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index 8cbc4b62424..245ca7fd41d 100644
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -66,9 +66,11 @@ void AddSC_list_commandscript();
void AddSC_lookup_commandscript();
void AddSC_message_commandscript();
void AddSC_misc_commandscript();
+void AddSC_mmaps_commandscript();
void AddSC_modify_commandscript();
void AddSC_npc_commandscript();
void AddSC_quest_commandscript();
+void AddSC_rbac_commandscript();
void AddSC_reload_commandscript();
void AddSC_reset_commandscript();
void AddSC_server_commandscript();
@@ -695,9 +697,11 @@ void AddCommandScripts()
AddSC_list_commandscript();
AddSC_message_commandscript();
AddSC_misc_commandscript();
+ AddSC_mmaps_commandscript();
AddSC_modify_commandscript();
AddSC_npc_commandscript();
AddSC_quest_commandscript();
+ AddSC_rbac_commandscript();
AddSC_reload_commandscript();
AddSC_reset_commandscript();
AddSC_server_commandscript();
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index bdbfa46ba5d..5a973395c68 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -580,6 +580,8 @@ void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player)
ASSERT(map);
ASSERT(player);
+ FOREACH_SCRIPT(PlayerScript)->OnMapChanged(player);
+
SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
itr->second->OnPlayerEnter(map, player);
SCR_MAP_END;
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 92b5e8299e1..e9d040200e4 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -753,6 +753,9 @@ class PlayerScript : public UnitScript
// Called when a player switches to a new zone
virtual void OnUpdateZone(Player* /*player*/, uint32 /*newZone*/, uint32 /*newArea*/) { }
+
+ // Called when a player changes to a new map (after moving to new map)
+ virtual void OnMapChanged(Player* /*player*/) { }
};
class GuildScript : public ScriptObject