diff options
Diffstat (limited to 'src/server/game/Scripting')
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 5 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 4 |
2 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index f1e6ba6ca6d..be75f42492a 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1180,6 +1180,11 @@ void ScriptMgr::OnPlayerMoneyChanged(Player* player, int64& amount) FOREACH_SCRIPT(PlayerScript)->OnMoneyChanged(player, amount); } +void ScriptMgr::OnPlayerMoneyLimit(Player* player, int64 amount) +{ + FOREACH_SCRIPT(PlayerScript)->OnMoneyLimit(player, amount); +} + void ScriptMgr::OnGivePlayerXP(Player* player, uint32& amount, Unit* victim) { FOREACH_SCRIPT(PlayerScript)->OnGiveXP(player, amount, victim); diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 506d792ce44..14155b536a3 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -705,6 +705,9 @@ class PlayerScript : public UnitScript // Called when a player's money is modified (before the modification is done) virtual void OnMoneyChanged(Player* /*player*/, int64& /*amount*/) { } + // Called when a player's money is at limit (amount = money tried to add) + virtual void OnMoneyLimit(Player* /*player*/, int64 /*amount*/) { } + // Called when a player gains XP (before anything is given) virtual void OnGiveXP(Player* /*player*/, uint32& /*amount*/, Unit* /*victim*/) { } @@ -1052,6 +1055,7 @@ class ScriptMgr void OnPlayerFreeTalentPointsChanged(Player* player, uint32 newPoints); void OnPlayerTalentsReset(Player* player, bool noCost); void OnPlayerMoneyChanged(Player* player, int64& amount); + void OnPlayerMoneyLimit(Player* player, int64 amount); void OnGivePlayerXP(Player* player, uint32& amount, Unit* victim); void OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental); void OnPlayerDuelRequest(Player* target, Player* challenger); |
