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-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp5
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
2 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index f1e6ba6ca6d..be75f42492a 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1180,6 +1180,11 @@ void ScriptMgr::OnPlayerMoneyChanged(Player* player, int64& amount)
FOREACH_SCRIPT(PlayerScript)->OnMoneyChanged(player, amount);
}
+void ScriptMgr::OnPlayerMoneyLimit(Player* player, int64 amount)
+{
+ FOREACH_SCRIPT(PlayerScript)->OnMoneyLimit(player, amount);
+}
+
void ScriptMgr::OnGivePlayerXP(Player* player, uint32& amount, Unit* victim)
{
FOREACH_SCRIPT(PlayerScript)->OnGiveXP(player, amount, victim);
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 506d792ce44..14155b536a3 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -705,6 +705,9 @@ class PlayerScript : public UnitScript
// Called when a player's money is modified (before the modification is done)
virtual void OnMoneyChanged(Player* /*player*/, int64& /*amount*/) { }
+ // Called when a player's money is at limit (amount = money tried to add)
+ virtual void OnMoneyLimit(Player* /*player*/, int64 /*amount*/) { }
+
// Called when a player gains XP (before anything is given)
virtual void OnGiveXP(Player* /*player*/, uint32& /*amount*/, Unit* /*victim*/) { }
@@ -1052,6 +1055,7 @@ class ScriptMgr
void OnPlayerFreeTalentPointsChanged(Player* player, uint32 newPoints);
void OnPlayerTalentsReset(Player* player, bool noCost);
void OnPlayerMoneyChanged(Player* player, int64& amount);
+ void OnPlayerMoneyLimit(Player* player, int64 amount);
void OnGivePlayerXP(Player* player, uint32& amount, Unit* victim);
void OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental);
void OnPlayerDuelRequest(Player* target, Player* challenger);